Blender 2.92 Manual
블렌더 시작하기
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
소개
Bones
Properties
Structure
Skinning
Posing
래티스(Lattice)
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Files & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 2.92 Manual
»
Animation & Rigging
»
Armatures
Armatures
¶
소개
당신의 첫 아마튜어
아마튜어 오브젝트
Bones
Introduction
Structure
Tools
Selecting
Editing
Properties
Properties
소개
Skeleton
뷰포트 디스플레이 패널
Bone Groups
Pose Library
Structure
Chains of Bones
Skinning
Introduction
Armature Deform Parent
Posing
Introduction
Selecting
Editing
Tool Settings
Bone Constraints
2.92
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