Blender 2.92 Manual
블렌더 시작하기
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Sculpting & Painting
Grease Pencil
Animation & Rigging
Introduction
Keyframes
Armatures
소개
Bones
Introduction
Structure
Tools
Selecting
Editing
Properties
Properties
Structure
Skinning
Posing
래티스(Lattice)
Constraints
Actions
Drivers
Markers
Shape Keys
Motion Paths
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Files & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 2.92 Manual
»
Animation & Rigging
»
Armatures
»
Bones
Bones
¶
Introduction
Classification
Structure
Roll
Bones Influence
Tools
툴바(Toolbar)
Tool Settings
Selecting
Selecting Bone Joints
Selecting Bones
Mirror
More/Less
Linked
Parent/Child
Extend Parent/Child
Similar
Select Pattern
Editing
Introduction
Transform
Bone Roll
Extrude
Duplicate
Fill Between Joints
Split
Separate Bones
Subdivide
Switch Direction
Symmetrize
Naming
Change Layers
Parenting
Properties
Delete
Properties
Introduction
Transform
Bendy Bones
Relations
Inverse Kinematics
Deform
Viewport Display
Custom Properties
2.92
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