Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
곡선
Introduction
도구
Structure
Primitives
Selecting
Editing
Transform Panel
Curve
Control Points
Segments
Other
특성
Curve Display
표면
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.0 Manual
»
모델링
»
곡선
»
Editing
Editing
Transform Panel
Curve
변형
Mirror
Snap
Spin
Add Duplicate
Split
Separate
Toggle Cyclic
Set Spline Type
Show/Hide
Cleanup
Delete
Control Points
Extrude Curve and Move
Make Segment
Tilt
Clear Tilt
Set Handle Type
Recalculate Handles
Smooth
Smooth Curve Tilt
Smooth Curve Radius
Smooth Curve Weight
Hooks
Make Vertex Parent
Segments
Subdivide
Switch Direction
Other
Set Goal Weight
Add Vertex
3.0
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