Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
곡선
Introduction
도구
Structure
Primitives
Selecting
Editing
특성
Curve Display
표면
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
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모델링
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곡선
곡선
Introduction
도구
툴바(Toolbar)
Types
Structure
Splines
Spline Types
Primitives
Bézier Curve
Bézier Circle
NURBS Curve
NURBS Circle
경로(Path)
Selecting
Select Menu
Select Random
Checker Deselect
Select Linked
Select Similar
(De)select First/Last
Select Next/Previous
Select More/Less
Pick Shortest Path
Editing
Transform Panel
Curve
Control Points
Segments
Other
특성
Shape
Geometry
Path Animation
Active Spline
Curve Display
3.0
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