Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
곡선
표면
Introduction
툴바(Toolbar)
Structure
Primitives
Selecting
Editing
특성
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
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모델링
»
표면
표면
Introduction
Visualization
Conversion
툴바(Toolbar)
Structure
Control Points, Rows and Grid
Weight
Primitives
NURBS Curve
NURBS Circle
NURBS Surface
NURBS Cylinder
NURBS Sphere
NURBS Torus
Selecting
Select Menu
Select Random
Checker Deselect
Select Linked
Select Similar
Select Control Point Row
Select More/Less
Editing
Transform Panel
Surface
Control Points
Segments
특성
Shape
Active Spline
3.0
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