Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
Introduction
Structure
Primitives
도구
Selecting
Editing
특성
UVs
Mesh Analysis
Retopology
곡선
표면
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.0 Manual
»
모델링
»
메쉬(Meshes)
메쉬(Meshes)
Introduction
모델링 모드들
Structure
Vertices
Edges
Faces
Normals
Topology
Primitives
Common Options
Plane
Cube
Circle
UV Sphere
Icosphere
Cylinder
Cone
Torus
Grid
Monkey
도구
툴바(Toolbar)
Tool Settings
Types
Selecting
Introduction
Select Random
Checker Deselect
Select Sharp Edges
Select Similar
Select All by Trait
Select More/Less
Select Loops
Select Linked
Side of Active
Select Mirror
Editing
Introduction
Mesh Tools
Vertex Tools
Edge Tools
Face Tools
UV Tools
특성
Object Data
Vertex Groups
Geometry Data
UVs
UVs & Texture Space
Unwrapping
도구
Editing
Workflows
Using UV Maps
Mesh Analysis
Overhang
Thickness
Intersections
Distortion
Sharp Edges
Known Limitations
Retopology
Using the Poly Build Tool
Remeshing
3.0
Versions
Loading...
ko
Languages
Loading...