Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
곡선
표면
Introduction
툴바(Toolbar)
Structure
Primitives
Selecting
Editing
Transform Panel
Surface
Control Points
Segments
특성
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
Contribute Documentation
Blender 3.0 Manual
»
모델링
»
표면
»
Editing
Editing
Transform Panel
Surface
변형
Mirror
Snap
Spin
Add Duplicate
Split
Separate
Toggle Cyclic
Set Spline Type
Show/Hide
Cleanup
Delete
Control Points
Extrude Curve and Move
Make Segment
Smooth
Hooks
Make Vertex Parent
Segments
Subdivide
Switch Direction
3.0
Versions
Loading...
ko
Languages
Loading...