Blender 3.0 Manual Logo
  • Getting Started
  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • Introduction
    • 메쉬(Meshes)
    • 곡선
    • 표면
      • Introduction
      • 툴바(Toolbar)
      • Structure
      • Primitives
      • Selecting
      • Editing
        • Transform Panel
        • Surface
        • Control Points
        • Segments
      • 특성
    • Metaball
    • 텍스트
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Assets, Files, & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전
  • Contribute Documentation
Blender 3.0 Manual
  • »
  • 모델링 »
  • 표면 »
  • Editing

Editing

  • Transform Panel
  • Surface
    • 변형
    • Mirror
    • Snap
    • Spin
    • Add Duplicate
    • Split
    • Separate
    • Toggle Cyclic
    • Set Spline Type
    • Show/Hide
    • Cleanup
    • Delete
  • Control Points
    • Extrude Curve and Move
    • Make Segment
    • Smooth
    • Hooks
    • Make Vertex Parent
  • Segments
    • Subdivide
    • Switch Direction
Previous Next

© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License. 최종 업데이트: 01/28/2022

  • Edit Page
  • Report Bug
  • 3.0
    Versions
    • Loading...
  • ko
    Languages
    • Loading...