Clouds
Clouds represent Perlin noise. In addition, each noise-based Blender texture (with the exception of Voronoi and simple noise) has a Noise Basis setting that allows the user to select which algorithm is used to generate the texture. This is often used for Clouds, Fire, Smoke. Well-suited to be used as a Bump map, giving an overall irregularity to the material.
![../../../../_images/render_materials_legacy-textures_types_clouds_panel.png](../../../../_images/render_materials_legacy-textures_types_clouds_panel.png)
Clouds Texture panels.
Options
- Grayscale
The standard noise, gives an intensity.
- 색깔
The noise gives an RGB value.
- Noise
Soft or Hard, changes contrast and sharpness.
- Size
The dimension of the Noise table.
- Depth
The depth of the Clouds calculation. A higher number results in a long calculation time, but also in finer details.