Projetar

This modifier shifts the shape of a mesh, curve, surface or lattice to any of a few predefined shapes (sphere, cylinder, cuboid).

It is equivalent to the To Sphere tool in Edit Mode Mesh ‣ Transform ‣ To Sphere, Shift-Alt-S and what other programs call «Spherify» or «Spherize», but, as written above, it is not limited to casting to a sphere.

Dica

The Smooth Modifier is a good companion to Cast, since the cast shape sometimes needs smoothing to look nicer or even to fix shading artifacts.

Nota

For performance reasons, this modifier only works with local coordinates. If the modified object looks wrong, you may need to apply its rotation Ctrl-A, especially when casting to a cylinder.

Opções

../../../_images/modeling_modifiers_deform_cast_panel.png

O modificador Projetar.

Tipo de projeção

Menu to choose target shape of the projection.

Esfera, Cilindro, Cuboide

Eixos

Toggle buttons to enable/disable the modifier in the X, Y, Z axes directions (X and Y only for Cylinder cast type).

X, Y, Z

Fator
The factor to control blending between original and cast vertex positions. It is a linear interpolation: 0.0 gives original coordinates (i.e. modifier has no effect), 1.0 casts to the target shape. Values below 0.0 or above 1.0 exaggerate the deformation, sometimes in interesting ways.
Raio
If non-zero, this radius defines a sphere of influence. Vertices outside it are not affected by the modifier.
Tamanho
Alternative size for the projected shape. If zero, it is defined by the initial shape and the control object, if any.
A partir do raio
If activated, calculate Size from Radius, for smoother results.
Grupo de vértices
A vertex group name, to restrict the effect to the vertices in it only. This allows for selective, real-time casting, by painting vertex weights.
Objeto de controle

The name of an object to control the effect. The location of this object’s origin defines the center of the projection. Also, its size and rotation transform the projected vertices.

Dica

Animating (keyframing) this control object also animates the modified object.

Exemplo

../../../_images/modeling_modifiers_deform_cast_example.jpg

Top: Suzanne without modifiers. Middle: Suzanne with each type of Cast Modifier (Sphere, Cylinder and Cuboid). Bottom: Same as above, but now only X axis is enabled. Sample blend-file.