Deformação simples

The Simple Deform Modifier allows easy application of a simple deformation to an object (meshes, lattices, curves, surfaces and texts are supported).

Using another object, it is possible to define the axis and origin of the deformation, allowing application of very different effects.

Opções

../../../_images/modeling_modifiers_deform_simple-deform_panel.png

O modificador do tipo Deformação simples.

Modo

This radio button defines the kind of deformation which will be applied.

Torção
Rotaciona em torno do eixo Z.
Conformar
Conforma a malha sobre o eixo Z.
Afilador
Escalona linearmente ao longo do eixo Z.
Esticar
Stretches the object along the Z axis (negative Factor leads to squash), preserving volume by scaling inversely on the X and Y axes.
Grupo de vértices
The name of the vertex group that indicates whether and how much each vertex is influenced by the deformation.
Origem

The name of an object that defines the origin of deformation (usually an empty). This object can be:

  • Rotated to control the axis (its local Z axis is now used as the deformation axis).
  • Translated to control the origin of deformation.
  • Scaled to change the deform factor.

Nota

When the object controlling the origin (the one in the Origin field) is a child of the deformed object, this creates a cyclic dependency in Blender’s data system. The workaround is to create a new empty and parent both objects to it.

Ângulo / Fator
The amount of deformation. Can be negative to reverse the deformation.
Limites
These settings allow you to set the lower and upper limits of the deformation. The upper limit cannot be lower than lower limit.
Lock X Axis / Lock Y Axis (Taper and Stretch modes only)
These controls whether the X and/or Y coordinates are allowed to change or not. Thus it is possible to squash the X coordinates of an object and keep the Y coordinates intact.