Opções de malha

Referência

Mode

Edit Mode

Panel

Sidebar ‣ Tool tab ‣ Options panel

Mirror

The Mirror option of the Mesh Options panel allows you to transform vertices symmetrically according to the chosen axis. When you transform an element (vertex, edge or face), if there is its exact axis-mirrored counterpart (in local space),it will be transformed accordingly, through a symmetry along the chosen axis.

Nota

The conditions for Mirror to work are quite strict, which can make it difficult to use. To have an exact mirrored version of a (half) mesh, it’s easier and simpler to use the Mirror Modifier.

Espelhar topologia

Nota

For Topology Mirror to work, at least one of the three Mirror Axis must be enabled.

When using any of the three Mirror Axis options to work on a mirrored Mesh Geometry, the vertices that are mirrored must be perfectly placed. If they are not exactly positioned in their mirror locations then the Mirror Axis will not treat those vertices as mirrored.

Topology Mirror tries to address this problem by determining which vertices are mirrored vertices not only by using their positions but also by looking at how those vertices are related to others in the Mesh Geometry. It looks at the overall topology to determine if particular vertices will be treated as mirrored. The effect of this is that mirrored vertices can be non-symmetrical and yet still be treated as mirrored.

Nota

The Topology Mirror functionality will work more reliably on mesh geometry which is more detailed. If you use very simple geometry, for example a Cube or UV Sphere, the Topology Mirror option will often not work.

Exemplo

Por um exemplo de como utilizar corretamente a opção Espelhar topologia, aba uma nova cena do Blender, e então apague o cubo padrão e adicione um objeto do tipo Macaco (Suzanne) para a janela de visualização 3D.

  1. Pressione o atalho Tab para colocar o objeto de macaco no Modo de edição.

  2. With all the Mirror Axis options disabled move one of the Monkey object’s vertices slightly.

  3. Then Turn the X Axis Mirror on but leave Topology Mirror disabled.

  4. If you now move that vertex again, the X Axis Mirror will not work and the mirrored vertices will not be altered.

  5. If you then enable Topology Mirror and move the same vertices again, then X Axis Mirror should still mirror the other vertex, even though they are not perfectly positioned.

Auto Merge

Referência

Mode

Edit Mode

Menu

Sidebar ‣ Tool ‣ Options ‣ Auto Merge

When the Auto Merge option is enabled, as soon as a vertex moves closer to another one than the Threshold setting, they are automatically merged. This option affects interactive operations only (tweaks made in the Adjust Last Operation panel are considered interactive too). If the exact spot where a vertex is moved contains more than one vertex, then the merge will be performed between the moved vertex and one of those.

Auto Merge

Enables the Auto Merge feature.

Split Edges & Faces

Detects the intersection of each transformed edge, creating a new vertex in place and sectioning the edge and the face if any.

Threshold

Defines the maximum distance between vertices that are merged by the Auto Merge.