Ferramentas para faces

Referência

Mode

Edit Mode

Menu

Face

Hotkey

Ctrl-F

Estas são ferramentas que manipulam faces.

Preencher

Referência

Mode

Edit Mode

Menu

Face ‣ Fill

Hotkey

Alt-F

A opção Preencher irá criar faces triangulares a partir de qualquer grupo de arestas ou vértices selecionados, contando que eles formem um ou mais perímetros completos.

Beauty

Arrange the new triangles nicely.

../../../_images/modeling_meshes_editing_faces_fill.png

Preenchimento usando o comando de preencher («F»ill).

Note que, diferentemente da criação de multiláteros, o comando Preencher tem suporte a orifícios.

../../../_images/modeling_meshes_editing_faces_holes.png

Um perímetro fechado com orifícios (ou lacunas).

../../../_images/modeling_meshes_editing_faces_holes-filled.png

Preenchimento usando o comando de preencher («F»ill).

Beautify Faces

Referência

Mode

Edit Mode

Menu

Face ‣ Beautify Faces

Beautify Faces works only on selected existing faces. It rearrange selected triangles to obtain more «balanced» ones (i.e. less long thin triangles).

Ângulo máximo

Uma opção de delimitação de ângulo para limitar a rotação das arestas para superfícies achatadas.

../../../_images/modeling_meshes_editing_faces_beauty-fill-before.png

Um texto convertido para uma malha.

../../../_images/modeling_meshes_editing_faces_beauty-fill-after.png

Result of Beautify Faces.

Preenchimento de grade

Referência

Mode

Edit Mode

Menu

Face ‣ Grid Fill

Grid Fill uses a pair of connected edge loops or a single, closed edge loop to fill in a grid that follows the surrounding geometry.

The best predictable result can be achieved if you select two opposite edge loops with an equal number of vertices. When a single, closed edge loop is selected, the Span/Offset options allows you to adjust the way two opposite edge loops are detected from one closed edge loop.

Span

Specifies the number of columns in the grid.

Deslocamento

Defines the vertex that is considered to be the corner of the grid, by default, it’s the active vertex. The Offset allows you to rotate the grid lines.

Mesclagem simples

Use a simple interpolation algorithm to generate grid vertices from boundary loops, which doesn’t attempt to maintain the shape, useful for flat surfaces or times when keeping the shape gives odd results.

../../../_images/modeling_meshes_editing_faces_grid-fill-surface-before.png

Entrada.

../../../_images/modeling_meshes_editing_faces_grid-fill-surface-after.png

Grid Fill result.

Solidificar

Referência

Mode

Edit Mode

Menu

Face ‣ Solidify Faces

This takes a selection of faces and solidifies them by extruding them uniformly to give volume to a non-manifold surface. This is also available as a Modifier. After using the tool, you can set the offset distance in the Adjust Last Operation panel.

Espessura

A quantidade de deslocamento para a superfície recém criada. Valores positivos deslocam a superfície para a direção interna em relação a direção na qual apontam as normais. Valores negativos deslocam a superfície para a direção externa.

../../../_images/modeling_meshes_editing_faces_solidify-before.png

A malha antes da operação de solidificar.

../../../_images/modeling_meshes_editing_faces_solidify-after.png

Solidificação com uma espessura positiva.

../../../_images/modeling_meshes_editing_faces_solidify-after2.png

Solidificação com uma espessura negativa.

Interseccionar

Interseccionar (Via ferramenta de faca)

Referência

Mode

Edit Mode

Menu

Face ‣ Intersect (Knife)

A ferramenta de intersecção permite que você corte intersecções em uma geometria. Ela é um pouco parecida com a ferramenta de operações boolianas, mas, não calcula interiores ou exteriores. As faces são divididas ao longo das intersecções, deixando as novas arestas selecionadas.

Fonte
Selecionados ou não selecionados

Operate between the selected and unselected geometry.

Intersecção interna

Operate on the overlapping geometry of the mesh.

Modo de separação
Todos

Splits the geometry at the new edge.

Cortar

Keep each side of the intersection separate without splitting the faces in half.

Fundir

Funde toda a geometria a partir da intersecção.

Ajuste de fusão

See Intersect (Boolean).

Interseccionar (Via ferramenta booliana)

Referência

Mode

Edit Mode

Menu

Face ‣ Intersect (Boolean)

Performs boolean operations with the selection on the unselected geometry. While the Operação booliana is useful for non-destructive edits, access to booleans with a tool in Edit Mode can be useful to quickly perform edits.

Booliana

Diferença, União, Intersecção

Trocar

Altera a ordem da operação.

Ajuste de fusão

Tolerance for close faces to be considered touching, It may be useful to increase this when some intersections aren’t detected that should be and when extra geometry is being created because edges aren’t detected as overlapping.

Aviso

A threshold approaching size of faces may cause very slow calculation, in general keep this value small.

Aramado

Referência

Mode

Edit Mode

Menu

Face ‣ Wire frame

The Wireframe tool makes a wireframe from faces by turning edges into wireframe tubes, similar to the Aramado.

Atiçar faces

Referência

Mode

Edit Mode

Menu

Faces ‣ Poke Face

Splits each selected faces into a triangle fan, creating a new center vertex and triangles between the original face edges and new center vertex. The Offset can be used to make spikes or depressions.

Deslocar atiçamento

Offset the new center vertex along the face normal.

Deslocamento relativo

Multiply the Offset by the average length from the center to the face vertices.

Atiçar centro

Computes the center of a face.

Weighted Mean

Using the mean average weighted by edge length.

Mean

Using the mean average.

Bounds

Uses center of bounding box.

Triangular faces

Referência

Mode

Edit Mode

Menu

Face ‣ Triangulate Faces

Hotkey

Ctrl-T

This tool converts each of the selected faces (whether it be quads or n-gons) to triangular faces. See the Triangular.

Triângulos para quadriláteros

Referência

Mode

Edit Mode

Menu

Face ‣ Triangles to Quads

Hotkey

Alt-J

This tool converts the selected triangles into quads by taking adjacent triangles and removing the shared edge to create a quad, based on a threshold. This tool can be applied on a selection of multiple triangles.

This means you can select the entire mesh and convert triangles that already form square shapes – to be converted into quads, without having to concern yourself with individual faces.

Alternatively you can force this operation selecting a pairs of faces (see hint below for other ways of joining).

To create a quad, this tool needs at least two adjacent triangles. If you have an even number of selected triangles, it is also possible not to obtain only quads. In fact, this tool tries to create most even rectangular quads from the given triangles, which means some triangles could remain.

../../../_images/modeling_meshes_editing_faces_tris-to-quad-before.png

Antes da conversão de triângulos para quadriláteros.

../../../_images/modeling_meshes_editing_faces_tris-to-quad-after.png

Após a conversão de triângulos para quadriláteros.

All the menu entries and hotkeys use the settings defined in the Operator panel:

Ângulo máximo

This value, between (0 to 180), controls the threshold for this tool to work on adjacent triangles. With a threshold of 0.0, it will only join adjacent triangles that form a perfect rectangle (i.e. right-angled triangles sharing their hypotenuses). Larger values are required for triangles with a shared edge that is small, relative to the size of the other edges of the triangles.

Comparar UVs

When enabled, it will prevent the union of triangles that are not also adjacent in the active UV map.

Comparar cores dos vértices

When enabled, it will prevent the union of triangles that have no matching vertex color.

Comparar ressaltos

When enabled, it will prevent the union of triangles that share an edge marked as sharp.

Comparar materiais

When enabled, it will prevent the union of triangles that do not have the same material assigned.

Dica

When isolated groups of faces are selected, they can be combined with Create Face or Dissolve Faces; this is not limited to quads.

Soldar arestas criando faces

Referência

Mode

Edit Mode

Menu

Face ‣ Weld Edges into Faces

A tool to split selected faces by loose wire edges. This can be used in a similar way to the Knife tool, but the edges are manually setup first.

Rotacionar arestas

Referência

Mode

Edit Mode

Menu

Face ‣ Rotate Edge CW

This tool functions the same edge rotation in edge mode. It works on the shared edge between two faces and rotates that edge if the edge was selected.

../../../_images/modeling_meshes_editing_faces_rotate-edge-face-mode1.png

Two adjacent faces selected.

../../../_images/modeling_meshes_editing_faces_rotate-edge-face-mode2.png

Selected edge rotated.

See Rotate Edge for more information.

Rotacionar e inverter

Rotacionar / Inverter UVs

See Face Mirror & Rotate UVs.

Rotacionar cores

Rotates the Vertex Colors inside faces either clockwise or counterclockwise.

Inverter as cores

Flips the direction of Vertex Colors inside the selected faces.

Normais

See Editing Normals for more information.