Selecting
Selection tools are available in the Select Menu in the header, and the shortcuts listed below.
Sincronizando com a seleção
Turning on the Sync Selection button causes selection of components in the 3D Viewport to sync with their corresponding elements in the UV editor. If off only the selected faces are displayed in the UV editor. These two modes have very different results when transforming components in the UV editor.
Veja também
Modos de seleção
Os modos de seleção são dependentes da seleção de sincronização (habilitada ou desabilitada).
Sincronismo com a seleção desligado
- Vertex
Seleção de vértices individuais.
- Edge
Seleção de arestas.
- Face
Seleção de faces.
- Ilhas
Seleciona grupos de faces contíguas.
Sincronizar seleção com a UV
When selecting UVs or Edges, it behaves like the Shared Vertex option of the Sticky Selection Mode. When selecting Faces, it behaves like the Disabled option of the Sticky Selection Mode.
- Vertex
Seleção de vértices individuais.
- Edge
Seleção de arestas.
- Face
Seleção de faces.
Modo de seleção adesivo
This selector lets you enable automatic additional selection.
- Vértices compartilhados
Selects UVs that share a mesh vertex, even if they are in different UV locations.
- Localização compartilhada
Selects UVs that are in the same UV location and share a mesh vertex.
- Desabilitado
Disables Sticky Selection. When you move a UV in this mode, each face owns its own UVs, allowing them to be separated.
Shortest Path
Reference
- Mode
Edit Mode
- Menu
- Atalho
Ctrl-R
Selects all UV components along the shortest path from the active component to the one which was selected.
- Face Stepping
Supports diagonal paths for vertices and faces, and selects edge rings with edges.
- Topological Distance
Only takes into account the number of edges of the path and not the length of the edges to calculate the distances.
- Fill Region Shift-Ctrl-LMB
Selects all elements in the shortest paths from the active selection to the clicked area.
- Checker Deselect Options
Allows to quickly select alternate elements in a path.
- Deselected
The number of deselected elements in the repetitive sequence.
- Selected
The number of selected elements in the repetitive sequence.
- Deslocamento
Offset from the starting point.
Veja também
Mesh edit Select Shortest Path.
Select Edge Loops
Reference
- Mode
Edit Mode
- Atalho
Alt-LMB, or Shift-Alt-LMB for modifying existing selection.
Holding Alt while selecting a UV component selects a loop of edges that are connected in a line end-to-end, passing through the edge under the mouse pointer. Holding Shift-Alt while clicking adds to the current selection.
Veja também
Mesh edit Select Edge Loops.