Proxy

Proxy Settings

Reference

Panel

Sidebar region ‣ Proxy & Timecode ‣ Proxy Settings

Storage

Defines whether the proxies are for individual strips or the entire sequence.

Per Strip

Proxies are stored in the directory of the input.

Project

All proxies are stored in one directory.

Proxy Directory

The location to store the proxies for the project.

Set Selected Strip Proxies

Set proxy size and overwrite flag for all selected strips.

Rebuild Proxy and Timecode Indices

Generates Proxies and Timecodes for all selected strips, same as doing Strip ‣ Rebuild Proxy and Timecode Indices.

Strip Proxy & Timecode

Reference

Panel

Sidebar region ‣ Proxy & Timecode ‣ Strip Proxy & Timecode

../../../../_images/video-editing_sequencer_sidebar_proxy_panel.png

Once you have chosen the Proxy/Timecode options, you need to select all strips for which you want proxies to be built. Then use Strip ‣ Rebuild Proxy and Timecode Indices, or button in Proxy Settings panel. Once all proxies are built, they will be ready to use.

In order to use proxies, you have to select matching Proxy Render Size in the Sequencer preview Sidebar panel.

Custom Proxy
Directory

By default, all generated proxy images are storing to the <path of original footage>/BL_proxy/<clip name> folder, but this location can be set by hand using this option.

Arquivo

Allows you to use pre-existing proxies.

Resolutions

Buttons to control how big the proxies are. The available options are 25%, 50%, 75%, 100 percent of original strip size.

Overwrite

Saves over any existing proxies in the proxy storage directory.

Qualidade

Defines the quality of the images used for proxies.

Timecode Index

When you are working with footage directly copied from a camera without pre-processing it, there might be bunch of artifacts, mostly due to seeking a given frame in sequence. This happens because such footage usually does not have correct frame rate values in their headers. This issue can still arise when the source clip has the same frame rate as the scene settings. In order for Blender to correctly calculate frames and frame rate there are two possible solutions:

  1. Preprocess your video with e.g. MEncoder to repair the file header and insert the correct keyframes.

  2. Use Proxy/Timecode option in Blender.

None

Do not use any timecode.

Record Run

Use images in the order they are recorded.

Free Run

Use global timestamp written by recording device.

Free Run (Rec Date)

Interpolate a global timestamp using the record date and time written by recording device.

Record Run No Gaps

Record run, but ignore timecode, changes in frame rate or dropouts.

Nota

Record Run is the timecode which usually is best to use, but if the source file is totally damaged, Record Run No Gaps will be the only chance of getting acceptable result.