Áreas

../../_images/interface_window-system_areas_borders.png

Os limites de área são indicados pelos cantos arredondados (destaques amarelos).

The Blender window is divided into a number of rectangles called Areas. Areas reserve screen space for Editors, such as the 3D Viewport or the Outliner. Each editor offers a specific piece of functionality.

Areas are grouped into Workspaces, which are geared towards particular tasks (modeling, animating and so on).

Nota

While some keyboard shortcuts in Blender are global (such as Ctrl-S for saving), many depend on which editor the mouse cursor is hovering over.

As an example, say you just selected two objects in the Outliner and want to join them. If you pressed the shortcut for this (Ctrl-J) while the cursor is still in the Outliner, nothing would happen as the shortcut isn’t valid there; you first need to move your cursor to the 3D Viewport.

Redimensionando

../../_images/interface_window-system_areas_resize.png

Você pode redimensionar áreas arrastando suas bordas com LMB. Mova o cursor do mouse sobre a borda entre duas áreas, para que o cursor mude para uma seta com duas pontas, e depois clique e arraste.

Splitting

../../_images/interface_window-system_areas_split.png

Splitting an area will create a new area. Placing the mouse cursor in an area corner will change the cursor to a cross (+) to indicate that pressing down LMB will activate splitting or joining. Dragging from an area corner inward will split the area. You define the split direction by dragging either horizontally or vertically.

Juntando

../../_images/interface_window-system_areas_join.png

Properties is being joined to the Outliner.

Dragging from an area corner outward will join two areas. The area that will be closed shows a dark overlay. You can select which area will be closed by moving the mouse over it. Release the LMB to complete the join. If you press Esc or RMB before releasing the mouse, the operation will be canceled.

Dica

The cursor will also turn into a cross when hovering over either end of the border between two areas. When splitting or joining, it’s best not to start dragging from this border, but from a corner inside one of the areas.

Opções de área

kbd:RMB na borda abre as Opções de Área.

Vertical/Horizontal Split

Mostra uma linha indicadora que permite selecionar a área e a posição onde você deve se dividir. kbd:Tab alterna entre vertical/horizontal.

Juntando áreas

Mostra a sobreposição exibindo a direção da junção.

Swap Areas

Swaps this area with the adjacent one.

Troca de conteúdo

You can swap the contents of two areas by pressing Ctrl-LMB on one of the corners of the initial area, dragging towards the target area, and releasing the mouse there. The two areas do not need to be side-by-side, though they must be inside the same window.

Duplicar área em uma nova janela

Reference

Menu

View ‣ Area ‣ Duplicar área em uma nova janela

Uma nova janela flutuante contendo uma área pode ser criada a partir de View ‣ Area ‣ Duplicate Area into new Window. (Não disponível em alguns editores).

A nova janela é uma janela plenamente funcional, que é parte da mesma instância de aplicativo do Blender. Isto pode ser útil, por exemplo, caso você tenha múltiplos monitores.

You can also create a new window from an existing area by pressing Shift-LMB on an area corner, then dragging outward slightly.

Alternar a maximização de área

Reference

Menu

View ‣ Area ‣ Alternar a maximização de área

Atalho

Ctrl-Spacebar

Expands the Area so it fills the whole window (while keeping the Topbar and Status Bar visible). To return to normal size, use the keyboard shortcut again or click the Back to Previous button in the Topbar.

Alternar para tela cheia

Reference

Menu

View ‣ Area ‣ Alternar para tela cheia

Atalho

Ctrl-Alt-Spacebar

Expands the Area so it fills the whole window, hiding the Topbar, Status Bar, and even the secondary regions (toolbars etc.) of the Area’s own editor. To return to normal size, use the keyboard shortcut again or click the icon in the Area’s top right corner (only becomes visible when hovering).