Introdução
O 3D Viewport é utilizado para interagir com a cena 3D para diversos fins, como modelagem, animação, pintura de texturas, etc.
Header Region
The header contains various menus and controls based on the current mode.
Tools and modes in the 3D Viewport header are split in three groups of buttons:
Transform Controls
- Transform Orientations
Use to select and modify the active Transform Orientations.
- Pivot Point
Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.
Read more about Pivot Points.
- Atração para elementos
Controls the snapping tools that help with transforming and modeling objects.
- Proportional Edit
Display & Shading
- Object Type Visibility
Change the Object Type Visibility and selectability of objects in the 3D Viewport.
- Viewport Gizmos
Change the way how gizmos are displayed in the 3D Viewport.
- Viewport Overlays
Change the way how overlays are displayed in the 3D Viewport.
- Raio-X
Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.
- Viewport Shading
Altere o shading do Viewport 3D.
Toolbar Region
The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).
Veja Tools para mais informações.