Blender 3.2 Manual
Getting Started
Sobre o Blender
Instalando o Blender
Configurando o Blender
Sistema de ajuda
Seções
Interface do usuário
Editors
Scenes & Objects
Modelagem
Introdução
Malhas
Curvas
Superfícies
Metaball
Text
Volumes
Vazios
Modificadores
Geometry Nodes
Introdução
Inspection
Atributos
Campos
Instances
Tipos de nós
Attribute Nodes
Color Nodes
Curve Nodes
Curve Primitive Nodes
Geometry Nodes
Input Nodes
Instances Nodes
Material Nodes
Mesh Nodes
Dual Mesh Node
Extrude Mesh Node
Flip Faces Node
Mesh Boolean Node
Mesh to Curve Node
Mesh to Points Node
Scale Elements Node
Split Edges Node
Subdivide Mesh Node
Subdivision Surface Node
Triangulate Node
Edge Angle Node
Edge Neighbors Node
Edge Vertices Node
Face Area Node
Face is Planar Node
Face Neighbors Node
Is Shade Smooth Node
Mesh Island Node
Vertex Neighbors Node
Set Shade Smooth Node
Mesh Primitive Nodes
Output Nodes
Point Nodes
Text Nodes
Texture Nodes
Utilities Nodes
Vector Nodes
Volume Nodes
Group
Sculpting & Painting
Lápis de cera
Animação e Rigging
Físicas
Renderização
Composição
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Complementos
Avançado
Resolução de problemas
Glossário
Participe
Contribute Documentation
Blender 3.2 Manual
»
Modelagem
»
Geometry Nodes
»
Mesh Nodes
Mesh Nodes
Nós que apenas operam em malhas.
Dual Mesh Node
Extrude Mesh Node
Flip Faces Node
Mesh Boolean Node
Mesh to Curve Node
Mesh to Points Node
Scale Elements Node
Split Edges Node
Subdivide Mesh Node
Subdivision Surface Node
Triangulate Node
Edge Angle Node
Edge Neighbors Node
Edge Vertices Node
Face Area Node
Face is Planar Node
Face Neighbors Node
Is Shade Smooth Node
Mesh Island Node
Vertex Neighbors Node
Set Shade Smooth Node
3.2
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