Cylinder Node
The Cylinder node generates a cylinder mesh. It is similar to the Cone node but always uses the same radius for the circles at the top and bottom.
Inputs
- Vértices
Number of vertices on the circle at the top and bottom. No geometry is generated if the number is below three.
- Side Segments
Number of edges running vertically along the side of the cone. No geometry is generated if the number is below one.
- Fill Segments
Number of concentric rings used to fill the round faces at the top and bottom. No geometry is generated if the number is below one.
- Raio
Distância dos vértices a partir do eixo Z. Se for zero, produz uma única linha.
- Profundidade
Altura do cilindro.
Properties
- Fill Type
Como os círculos do topo e da base são preenchidos com faces quando seus raios são maiores que zero.
- None
Não preenche os círculos.
- N-Gon
Fill the innermost segment of the circles with a single face.
- Triangles
Fill the innermost segment of the circles with triangles connected to a new vertex on the Z axis.
Saídas
- Mesh
Saída padrão de geometria.
- Top
A boolean attribute field with a selection of the faces on the top of the cylinder. If the Fill Type property is None, then this will be a selection of the top edges instead. If the Radius is zero, this will be a selection of the top point.
- Side
A boolean attribute field with a selection of the faces on the side of the cylinder.
- Bottom
This is the same as the Top selection output, but on the bottom side of the geometry instead.