Blender 3.2 Manual
Getting Started
Sobre o Blender
Instalando o Blender
Configurando o Blender
Sistema de ajuda
Seções
Interface do usuário
Editors
Scenes & Objects
Modelagem
Introdução
Malhas
Introdução
Structure
Primitives
Ferramentas
Selecting
Editing
Introdução
Mesh Tools
Vertex Tools
Edge Tools
Face Tools
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Inset Faces
Poke Faces
Triangulate Faces
Triangles to Quads
Solidify Faces
Wireframe
Preencher
Grid Fill
Beautify Faces
Intersect (Knife)
Intersect (Boolean)
Weld Edges into Faces
Shade Smooth & Flat
Face Data
UV Tools
Properties
UVs
Análise de malha
Retopology
Curvas
Superfícies
Metaball
Text
Volumes
Vazios
Modificadores
Geometry Nodes
Sculpting & Painting
Lápis de cera
Animação e Rigging
Físicas
Renderização
Composição
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Complementos
Avançado
Resolução de problemas
Glossário
Participe
Contribute Documentation
Blender 3.2 Manual
»
Modelagem
»
Malhas
»
Editing
»
Face Tools
Face Tools
Extrude Faces
Extrude Faces Along Normals
Extrude Individual Faces
Inset Faces
Opções
Poke Faces
Triangulate Faces
Triangles to Quads
Solidify Faces
Wireframe
Preencher
Grid Fill
Beautify Faces
Intersect (Knife)
Intersect (Boolean)
Weld Edges into Faces
Shade Smooth & Flat
Shade Smooth
Shade Flat
Face Data
Rotate Colors
Reverse Colors
Rotate UVs
Reverse UVs
Mark Freestyle Face
Clear Freestyle Face
3.2
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