Blender 3.0 Manual
Начало работы
Интерфейс пользователя
Редакторы
Scenes & Objects
Моделирование
Sculpting & Painting
Grease Pencil
Animation & Rigging
Physics
Введение
Rigid Body
Cloth
Введение
Settings
Примеры
Soft Body
Fluid
Система частиц
Dynamic Paint
Forces
Collision
Baking Physics Simulations
Rendering
Compositing
Motion Tracking & Masking
Видео-редактирование
Assets, Files, & Data System
Дополнения (Add-ons)
Расширения
Решение проблем
Словарь
Contribute Documentation
Blender 3.0 Manual
»
Physics
»
Cloth
Cloth
Введение
Рабочий процесс
Springs
Settings
Physical Properties
Cache
Форма
Collisions
Property Weights
Field Weights
Примеры
Using Simulation to Shape/Sculpt a Mesh
Smoothing of Cloth
Cloth on Armature
Cloth with Animated Vertex Groups
Cloth with Dynamic Paint
Using Cloth for Soft Bodies
Cloth with Wind
3.0
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