Funkcie vygenerovanej výbavy

Po vygenerovaní ľudskej výbavy sa do scény pridá nová armatúra s názvom rig. Je to výbava postavy, ktorú ste vygenerovali z ľudskej meta-výbavy a bude obsahovať všetky funkcie.

Končatiny

Each limb will have a gear widget at its base. This is the utility bone that contains all the sub-rig properties. The rig features will be displayed anyway when the affected bone is selected but if you are looking in the Graph editor for those properties‘ animated values, this is most likely the bone to look at.

Depending on the user defined meta-rig options, multiple deform bone segments will be created. Each bone can be controlled by tweak controls placed at the respective bone’s head/tail. Tweaks are subordinate to the general IK or FK limb position but can be moved apart, twisted and scaled freely, even reaching virtually impossible limb shapes.

Končatiny Rigify majú na Bočnom paneli tieto ovládacie prvky:

../../../_images/addons_rigging_rigify_rig-features_limb-properties.png
FK sledovanie končatiny Posúvač

Ak je nastavený na hodnotu 1, končatina FK sa nebude otáčať s trupom a namiesto toho si zachová rotáciu vzhľadom na koreňovú kosť.

IK-FK Posúvač

Rozhoduje, či sa končatina riadi podľa IK alebo FK, pričom sa mieša medzi plným IK pri 0 a plným FK pri 1.

IK<->FK Prichytenie Tlačidlá

To snap one type of controls to another use the appropriate buttons.

Each snap direction has buttons to update just the current pose, bake the whole animation in the current Action, or Clear keyframes instead of snapping. The buttons dealing with keyframes use options from an additional panel to control the range of frames to bake.

IK Napnutie Posúvač

Prelína sa medzi končatinou, ktorá sa voľne natiahne na 1, alebo končatinou, ktorej maximálna dĺžka je obmedzená na 0.

Prepnutie pólu Prepínač

When set to 0 the IK limb will use the rotational pole vector (the arrow at the base of the limb). Rotating/translating/scaling the arrow will control the IK limb base. When set to 1 the classic pole vector will be displayed and used to orient the IK limb. The arrow will continue to handle the scale and the location of the IK limb base.

Similar to IK-FK Snapping, the row includes buttons to convert the current pose between types, or bake the whole action.

IK Rodič Prepínač

Switches the effective parent of the main IK control, with different integer values corresponding to choices from a list.

The row includes buttons that allow converting the current pose via choosing from a menu, or baking the whole action.

Rodič pólu Prepínač

Prepína účinného rodiča klasického ovládania pólu IK.

Plôška (Tvár)

Zomknutosť úst Posúvač

This slider controls the mouth opening. When set to 0 moving/rotating the jaw bone will result in mouth opening, when set to 1 the lips will stay sealed while the jaw is moving.

Eyes Following Slider

This slider controls the eyelid automation. When set to 1 the eyelids and the lower eyebrow will follow the eye movement giving a realistic effect to the character, when set to 0 no automation will happen.