Конфігурування периферійних пристроїв – Configuring Peripherals
Показ – Displays
A full HD display or higher is recommended. Multi-monitor setups are supported, and workspaces can be configured to span multiple monitors.
Пристрої Уводу – Input Devices
Blender підтримує різні типи пристроїв уводу:
Клавіатура (рекомендовано: клавіатура з цифровою частиною справа, Англійська розстава працює найкраще)
Миша (рекомендовано: миша з трьома кнопками та коліщам прокрутки)
Пристрій NDOF (відомий також як 3D Миша)
Графічний Планшет – Graphic Tablet
Примітка
If you are missing an input device such as a mouse or numpad you can change Blender’s keymap to emulate these devices. Settings to enable this can be found in the Input Preferences.
Миша – Mouse
Клавіатура – Keyboard
Емуляція Цифроблоку – Numpad Emulation
Якщо ви не маєте справа на вашій клавіатурі цифрової частини – Numpad, то ви можете емулювати її клавіші (використовує цифрові клавіші на звичайній клавіатурі натомість, проте, вилучає швидкий доступ до видимості шарів).
Дивись також
Читайте більше про Емуляцію Цифроблоку у секції про Уподобання – Preferences.
Клавіатура з Не-Англійською розставою – Non-English Keyboards
Якщо ви використовуєте клавіатуру з не-Англійською розставою клавіш, ви все ще можете скористатися вашим комп’ютером, перемкнувшись на цей час роботи з Blender’ом на розставу UK або US.
Примітка
Ви можете також змінити стандартну розкладку клавіш або стандартні скорочення з Уподобань – Preferences, проте, цей довідник припускає, що ви використовуєте стандартну розкладку клавіш.
Графічний Планшет – Graphic Tablet
Graphics tablets can be used to provide a more traditional method of controlling the mouse cursor using a pen. This can help provide a more familiar experience for artists who are used to painting and drawing with similar tools, as well as provide additional controls such as pressure sensitivity.
Примітка
If you are using a graphic tablet instead of a mouse and pressure sensitivity does not work properly, try to place the mouse pointer in the Blender window and then unplug/replug your graphic tablet. This might help.
3D Маніпулятор (3D Миша) – NDOF (3D Mouse)
3D mice or NDOF devices are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, as well as making Fly/Walk Navigation easier to control. The NDOF device can be configured in the Preference. These settings can also be accessed using the NDOFMenu button on the NDOF device to open a pop-up menu to adjust the settings directly from the viewport.
Дивись також
Детальніше дивіться Input Preference щодо конфігурування периферій.
Head-Mounted Displays (Virtual Reality)
HMDs make it possible to place users in an interactive, virtual environment. Attached to the head, they track head movements to project a seemingly surrounding world onto small screens in front of the user’s eyes. If the system works well, they experience the virtual environment as if they were really inside of it.
Supported Platforms
Virtual reality support in Blender is implemented through the multi-platform OpenXR standard. This standard is new and therefore support for it is still limited.
Platform |
Operating System |
Notes – Примітки |
---|---|---|
Windows |
||
GNU/Linux |
Not recommended for general use yet. |
|
Oculus (Rift and Quest) |
Windows |
Requires Oculus v31 Software Update. Oculus Link required for Quest. |
Windows, GNU/Linux |
Requires SteamVR 1.16 or greater. |
|
Windows |
– |
|
Windows |
Requires Windows 10 May 2019 Update (1903). |
Почин – Getting Started
The following subsections describe how an HMD can be set up for usage with the supported platforms. If this is not done, Blender will report an error when trying to start a virtual reality session.
HTC Vive Cosmos
The dedicated platform for the HTC Vive Cosmos is currently targeted at developers and may lack features found in other platforms.
Follow the steps from the Vive Developer Forums.
Enable the VR Scene Inspection add-on in Blender.
Monado
Monado is a free and open source XR platform for Linux. It is not yet ready for production usage and should only be used for testing purposes.
Packages are available for the following distributions:
Ubuntu (Eoan, Focal)
For other systems, it has to be compiled from source, which in this case is not recommended for people with little experience in compiling software. Follow the Getting Started Guides from Monado to do so nevertheless.
Enable the VR Scene Inspection add-on in Blender.
Oculus
Oculus provides full support for OpenXR as of the Oculus v31 Software Update.
Download and install the Oculus Rift/Oculus Link software.
Set Oculus as the active OpenXR runtime via the Beta tab in the Oculus App Settings.
Enable the VR Scene Inspection add-on in Blender.
SteamVR
SteamVR provides full support for OpenXR as of SteamVR 1.16.
Set SteamVR as the active OpenXR runtime via the Developer tab in the SteamVR Settings.
Enable the VR Scene Inspection add-on in Blender.
Примітка
The SteamVR runtime can also be used for HTC Vive Cosmos, Oculus, and Windows Mixed Reality HMDs.
Varjo
Varjo includes full OpenXR support with its required Varjo Base software.
Enable the VR Scene Inspection add-on in Blender.
Windows Mixed Reality
Windows Mixed Reality provides full support for OpenXR. To check if a PC meets the requirements to run the software, Microsoft offers the Windows Mixed Reality PC Check application.
Make sure the Windows 10 May 2019 Update (1903) is installed.
If the system meets all requirements, the Mixed Reality Portal should already be installed. It is also available in the Microsoft Store.
Launch the Mixed Reality Portal. Click the menu button
...
in the lower left corner. In the menu it opens, select the Set up OpenXR.Enable the VR Scene Inspection add-on in Blender.
Примітка
To switch to Windows Mixed Reality from another OpenXR runtime (e.g. SteamVR), download the OpenXR Developer Tools from the Microsoft Store and set Windows Mixed Reality as the active runtime.