Bộ Điều Chỉnh Tam Giác Hóa -- Triangulate Modifier

The Triangulate modifier converts all faces in a mesh (quads and n-gons) to triangular faces. It fulfills the exact same function as the Triangulate tool in Edit Mode.

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Mesh before Triangulate modifier.

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Mesh after Triangulate modifier.

Tùy Chọn -- Options

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The Triangulate modifier.

Phương Pháp Tứ Giác -- Quad Method
Làm Đẹp -- Beauty

Split the quads in nice triangles, slower method.

Cố Định -- Fixed

Split the quads on their 1st and 3rd vertices.

So Le Cố Định -- Fixed Alternate

Split the quads on their 2nd and 4th vertices.

Đường Chéo Ngắn Nhất -- Shortest Diagonal

Split the quads based on the diagonal distance between their vertices.

N-gon Method
Làm Đẹp -- Beauty

Arrange the new triangles nicely, slower method.

Clip

Splits n-gons using an ear-clipping algorithm (gives similar results to the tessellation used for the viewport rendering).

Minimum Vertices

Minimum number of vertices a face must have to be triangulated. For example, setting this value to 5, will prevent triangulation of Quads and only triangulate N-gons.

Keep Normals

When using custom normals, try to preserve the same shading as before triangulation.