Bộ Điều Chỉnh Khung Dây -- Wireframe Modifier

The Wireframe modifier transforms a mesh into a wireframe by iterating over its faces, collecting all edges and turning those edges into four-sided polygons. Be aware of the fact that your mesh needs to have faces to be wireframed. You can define the thickness, the material and several other parameters of the generated wireframe dynamically via the given modifier options.

Tùy Chọn -- Options

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The Wireframe modifier.

Độ Dày -- Thickness

The depth or size of the wireframes.

Dịch Chuyển -- Offset

A value between (-1 to 1) to change whether the wireframes are generated inside or outside of the original mesh. Set to zero, Offset will center the wireframes around the original edges.

Ranh Giới -- Boundary

Creates wireframes on mesh island boundaries.

Thay Thế Bản Gốc -- Replace Original

If this option is enabled, the original mesh is replaced by the generated wireframe. If not, the wireframe is generated on top of it.

Độ Dày -- Thickness
Even

Maintain thickness by adjusting for sharp corners. Sometimes improves quality but also increases computation time.

Relative

Determines the edge thickness by the length of the edge. Longer edges will be thicker.

Miết Nếp Gấp của Cạnh -- Crease Edges

This option is intended for usage with the Subdivision modifier. Enable this option to crease edges on their junctions and prevent large curved intersections.

Trọng Lượng Nếp Gấp -- Crease Weight

Define how much crease (0 to 1, nothing to full) the junctions should receive.

Dịch Chuyển của Nguyên Liệu -- Material Offset

Uses the chosen material index as the material for the wireframe; this is applied as an offset from the first material.

Cảnh báo

Wireframe thickness is an approximation. While Even Thickness should yield good results in many cases, skinny faces can cause ugly spikes. In this case you can either reduce the extreme angles in the geometry or disable the Even Thickness option.

Nhóm Điểm Đỉnh -- Vertex Group

Restrict the modifier to only this vertex group.

Đảo Nghịch -- Invert

Inverts the vertex group weights.

Hệ Số -- Factor

Percentage that the vertex has influence over the final wireframe result.

Ví Dụ -- Examples

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Wireframes on a displaced plane.

In this example, the wireframes carry a second (dark) material while the displaced plane uses its original one.

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Vertex group weighting.

The weights of the vertex group gradually change from 0 to 1.

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Wireframe and Subdivision Surface modifier.

Cube with enabled Crease Edges option. The Crease Weight is set to 0, 0.5 and 1.