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Tính Chất (Properties) ‣ Cảnh (Scene) ‣ Trình Đơn Bàn Giao Tiếp Python (Python Console Menu)

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Cốt (Armature) ‣ Đường Chuyển Động (Motion Paths)

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Cốt (Armature) ‣ Đường Chuyển Động (Motion Paths)

../_images/animation_motion-paths_example-object.png

An animated cube with its motion path displayed.

The Motion Paths tool allows you to visualize the motion of points as paths over a series of frames. These points can be object origins and bone joints.

To create or remove motion paths, it is necessary to first select the bones. Then:

  1. To show the paths (or update them, if needed), click on the Calculate Path button.

  2. To hide the paths, click on the Clear Paths button.

Ghi chú

Remember that only selected bones and their paths are affected by these actions!

The paths are shown in a light shade of gray for unselected points, and a slightly bluish gray for selected ones. Around the current frame a glow indicate the direction of movement: blue towards future frames and green towards the past. Each frame is displayed by a small white dot on the paths.

The paths are automatically updated when you edit your poses/keyframes, and they are also active during animation playback. Playing the animation affects the paths only when the Around Current Frame option is enabled.

Tùy Chọn

../_images/animation_motion-paths_panel.png

The Motion Paths panel in the Armature tab.

Loại Đường Chuyển Động

Loại phạm vi để hiển thị các Đường Chuyển Động.

Quanh Khung Phim

Display paths of points within a fixed number of frames around the current frame. When you enable this button, you get paths for a given number of frames before and after the current one (again, as with ghosts).

Trong Phạm Vi

Display paths of points within specified range.

Update Range from Scene (Clock Icon)

Updates the display frame range from the scene frame range.

Frame Range Start, End

Starting and Ending frame of range of paths to display/calculate (not for Around Current Frame onion skinning method).

Frame Range Before, After

Number of frames to show before and after the current frame (only for Around Current Frame onion skinning method).

Bước

Allows displaying one point for every n frames on the path. Mostly useful when you enable the frame number display (see below), to avoid cluttering the 3D Viewport.

Cache/Bone Cache From, To

These are the start/end frames of the range in which motion paths are shown. You cannot modify this range without deleting the motion path first.

Tính Toán

If no paths have been calculated, Calculate Paths will create a new motion path in cache based on the options specified in the pop-up menu or the Điều Chỉnh Thao Tác Trước Đây panel. Note, if the current context is an Armature calculating the objects motion paths, and not the bones, this operator will calculate the motion paths for all the bones within the armature as well.

Khởi công/động/bắt đầu tiên, Kết Thúc

These are the start/end frames of the range in which motion paths are shown. The start frame is inclusive, so if you set Start to 1, you will really see the frame 1 as starting point of the paths...

Vị Trí Nướng

Which point on the bones is used when calculating paths. Only available for bones while in Pose Mode.

Đầu

Calculates the path position of the bone's heads.

Đuôi

Calculates the path position of the bone's heads.

Cập Nhật Đường Chuyển Động

In the case a path has already been calculated, this operator will update the path shape to the current animation. To change the frame range of the calculated path, you need to delete the path and calculate it again.

Xóa các đường dẫn X

Clears paths on all objects/bones or just the selected ones when holding Shift.

Cập Nhật Toàn Bộ các Đường Dẫn

Recalculates the motion paths for all visible objects and poses.

Hiển Thị

Số Khung Hình

When enabled, a small number appears next to each frame dot on the path, which is of course the number of the corresponding frame.

Số/Khung Khóa

When enabled, big yellow square dots are displayed on motion paths, showing the keyframes of their bones (i.e. only the paths of keyed bones at a given frame get a yellow dot at this frame).

+ Khung Khóa Chưa Nhóm

For bone motion paths, it searches the whole Action for keyframes instead of in groups with matching name only (this is slower).

Số Khung Khóa

When enabled, you will see the numbers of the displayed keyframes, so this option is obviously only valid when Show Keys is enabled.

Đường Thẳng/(Số) Đường Kẻ/Thẳng/Dòng

Toggles whether the lines between the points are shown.

Độ Dày

Độ dày nét cho đường chuyển động.

Màu Tùy Chọn

Dùng màu tùy chọn cho đường chuyển động này.

Ví Dụ

../_images/animation_motion-paths_example-armature.png

An example of a motion path of an armature.