Lưới Rào

Lattice -- or commonly called deformation cage outside of Blender. A lattice consists of a three-dimensional non-renderable grid of vertices. Its main use is to apply a deformation to the object it controls with a Bộ Điều Chỉnh Giàn Lưới. If the object is parented with Lattice Deform a Lattice Modifier is automatically applied.

Biên Soạn

Đảo Chiều (Không Biến Dạng)

Mirrors the vertices displacement from their base position.

U, V, W

Sắp Đều

Resets the whole lattice to a regular grid, where the cells are scaled to one cubic unit.

Tính Chất

../_images/animation_lattice_panel.png

Tính chất Giàn Lưới.

Lưới Rào

A Trình Đơn khối dữ liệu.

Lưới Rào

Số Điểm

Rate of subdivision in the axes:

U, V, W

Thể Loại Nội Suy

Selector for each axis. See Different types of interpolation..

Tuyến Tính, Chủ Yếu, Catmull-Rom, B-Spline

Bên Ngoài

Takes only the vertices on the surface of the lattice into account.

Nhóm Điểm Đỉnh

The strength of the influence assigned as a weight to the individual vertices in the selected vertex group.

Sử Dụng

The lattice should be scaled and moved to fit around your object in Object Mode. Any scaling applied to the object in Edit Mode will result in the object deforming. This includes applying its scale with Ctrl-A as this will achieve the same result as scaling the lattice in Edit Mode, and therefore the object.

../_images/animation_lattice_view.png

Lattice around the cube object in Object Mode.