Thanh Bên
Công Cụ
Displays information about the active tool.
Góc Nhìn
Sắp Đặt Khung Nhìn
- Kích Thước Kết Xuất của bản Đại Diện
Size to display proxies at in the preview region. Using a smaller preview size will increase speed.
- Không Hiển Thị
Tắt bộ xử lý tình trạng hủy bỏ.
- Kích thước cảnh
Matches proxy size to the final render resolution.
- 25%, 50%, 75%, 100%
Proxies are sized to be the selected percent of the original input.
- Dùng Đại Diện
Use optimized files for faster scrubbing when available. Proxies limit the visual accuracy of the preview by reducing the preview resolution and using compressed copies of the input.
- Nạp Sẵn khung hình
Automatically fill the cache with frames after the current frame in the background. Use this to achieve a more consistent playback speed. This feature currently doesn't support rendering Scene strips.
- Kênh
Selects the channel to show in the preview.
Channel 0 is the compositing result of all strips. Channel 1 is the current frame's image from the strip in channel 1 only (channel 1 is at the bottom of the stack). The display of these modes is either the composite (channel 0) or the frame from the strip (channels 1 through n).
- Hiển Thị Bị Quá Sáng
Shows overexposed (bright white) areas using a zebra pattern. The threshold can be adjust with the slider.
Con Trỏ 2D
The 2D cursor is the white-red circle with a cross-hair that is shown in the main region. It can be used by setting the Pivot Point to 2D Cursor to transform all strips in relation to the location of the 2D cursor.
The visibility of the 2D cursor can be controlled with the 2D Cursor overlay option.
- Vị Trí X, Y
The location of the 2D cursor relative to the center of the main region. The edge of the image will be 0.5 away, so (0.5, 0.5) will be the top right corner.
The 2D cursor's location can also be set with Cursor tool or by Shift-RMB.
Vẽ Lồng Khung Hình
Option to enable the overlay. It can be used for comparing the current frame to a reference frame.
- Đặt Địa Phận Vùng Vẽ Lồng
Selects the rectangular bounds for the overlay region. This area can be defined by pressing O key over the preview.
- Dịch Chuyển Khung Hình
The slider controls the offset of the reference frame relative to current frame.
- Kiểu Vẽ Lồng
It describes the way the reference frame should be displayed.
- Hình Chữ Nhật
Which means the rectangle area of reference frame will be displayed on top of current frame.
- Tham Chiếu
Only the reference frame is displayed in the preview region.
- Hiện Tại
Only the current frame is displayed in the preview region.
Mẹo
It is possible to have several Sequence Editors opened and they can use different overlay types. So it is possible to have current and reference frames displayed in different editor spaces.
- Khóa Lớp Lồng
It's still possible to lock the reference frame to its current position.
Vùng An Toàn
Shows guides used to position elements to ensure that the most important parts of the video can be seen across all screens.
Xem thêm
See Safe Areas in the camera docs.
Hiển thị Dải của Cảnh
It allows you to control how the images of Scene Strips are displayed in the preview.
- Tô Bóng
Method for rendering the viewport. See the 3D Viewport's Tô Bóng của Cổng Nhìn options.
- Vượt Quyền các Sắp Đặt của Cảnh
Use the Workbench render settings from the sequencer scene, instead of each individual scene used in the strip.
Chú Thích
Allows you to use Annotations in the Sequencer.
Siêu Dữ Liệu
A list of metadata of the displayed image.
Ghi chú
The metadata will only be displayed for the image, that has not been processed by any effect. By default images are processed by alpha over blending.