# 关联复制¶

Alt-D

You also have the choice of creating a Linked Duplicate rather than a Duplicate; this is called a deep link. This will create a new object with all of its data linked to the original object. If you modify one of the linked objects in Edit Mode, all linked copies are modified. Transform properties (object data-blocks) still remain copies, not links, so you still can rotate, scale, and move freely without affecting the other copies. Reference the Examples for the discussions below.

If the original object was animated, the duplicate will link to the same Action. This means that, even though each object has separate transform properties, they will be set to the same values by the animation system. If this is not desired, make the action a single-user copy in the Action or NLA Editor.

Hint

If you want to make changes to an object in the new linked duplicate independently of the original object, you will have to manually make the object a "single-user" copy by LMB the number in the Object Data panel of the Properties. (See 数据块菜单.)

## 示例¶

• 编辑模式 中编辑一个物体的网格，另一个立方体也将发生相同变化。网格数据是关联的，而非复制。

• In contrast, if one of these two cubes is rotated or scaled in Object Mode, the other remains unchanged. The transform properties are copied, not linked.

• 与前面的例子一样，新创建的立方体继承了原始立方体的材质。材质属性是关联的，而非复制。