视图¶
Blender uses a right-angled "Cartesian" coordinate system with the Z axis pointing upwards.
- X axis
左 / 右
- Y axis
Front / Back
- Z axis
Top / Bottom
You can select the viewing direction for a 3D Viewport with the View menu entries, Navigation Gizmo, or by pressing the hotkeys.
These operators change the view to be aligned with the specified global axes:
- 顶视图
Numpad7
- 前视图
Numpad1
- 右
Numpad3
Holding Ctrl shows the other side of the same axis:
- 底视图
Ctrl-Numpad7
- 后视图
Ctrl-Numpad1
- 左
Ctrl-Numpad3
Holding Shift aligns the view relative to the active selection. So you can for example, view a rotated objects side, or align the view to the active face in mesh Edit Mode.
The view can also be aligned by holding Alt-MMB and moving the mouse towards the view to align to.