数据块菜单¶
A set of menu buttons used to link 数据块 to each other. If data-blocks are linked the data will be updated across all of the data users when edited.
- 类型
Shows an icon indicating the data-block type. It opens up the following pop-up menu. The data-block can be dragged from here e.g. to drag a material onto an object in the 3D Viewport or into a 数据ID field.
- 列表
当前文件或关联进来的可用数据块列表。菜单选项左侧会显示预览图标,下侧的搜索框用于根据名称搜索选项。
- 名称
Displays the internal name of the linked Data-Block, which can be edited as a regular text field. If a name is already assigned, Blender will add a digit to the name like ".001".
- 用户数
Displays the number of data users of the data. Clicking on user count button will make it a single-user copy, with it linked only to the active object/object's data.
- 伪用户(盾牌图标)
Keeps the data-block saved in the blend-file, even if it has no Real User. When activated an "F" will be shown before the name in the list.
- Make Local (chain icon)
Todo <2.79.
- 新建/添加(文件图标)
Creates a new data-block or duplicates the current data-block and applies it.
- 打开文件(文件夹图标)
Opens the File Browser.
- 解包文件(垃圾桶图标)
Unpack the file packed into the current blend-file to external ones.
- 取消关联数据块
X
清除关联, Shift-LMB 重置用户数为0,将数据从文件中彻底删除。
有时需用到一 列 数据块 (如对一个物体使用多个材质)。
See also
数据系统章节 有关于数据块更深入的介绍。
数据ID¶
A Data ID is a text field with an icon on the left, which opens a pop-up. Data ID is a unique name for an object. Data ID is used to refer to objects, and therefore Blender does not allow any two objects of same type to have same ID (same name). If Data ID is already in use, Blender will automatically append a number to the end to prevent ID collision (for example "Cube.001").
Menus showing Data IDs can show the following elements:
- 类型
左侧的图标指示接受的数据了类型。
- 名称
The text field functions as a search field by matching elements in the list. Press Tab to auto-complete names up to the level a match is found. If more than one match exists, you have to continue typing. If you type an invalid name, the value will remain unchanged.
- 列表
用于直接选择数据块。
- 吸管
一些数据ID框右侧带有 吸管 吸管图标可用 。
- 删除
X
Click the
X
button on the right to remove the reference.
子ID¶
下拉菜单会列出相关类型的ID,用以根据物体类型选择属性或子物体。
- 顶点组
If the selected object in the Name field is a mesh or a lattice, an additional field is displayed where a vertex group can be selected.
- 骨骼
If the selected object in the Name field is an armature, a new field is displayed offering the choice to specify an individual bone by entering its name in the Bone data ID.
- 头/尾
If a Bone is set, a new field is displayed offering the choice of whether the head or tail of a Bone will be pointed at. The slider defines where along this bone the point lies interpolating along the bone axis in a straight line. A value of zero will point at the Head/Root of a Bone, while a value of one will point at the Tail/Tip of a Bone.
- 使用软骨骼形状
When the bone is a bendy bone, click on this button to make the point follow the curvature of the B-spline between head and tail.