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Omnidirectional point lamp.
(no references to this struct found)
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AnimData |
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ID |
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Texture |
active_texture Active texture slot being displayed. (Inherited from bpy.types.Lamp) |
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int in [0, 17] |
active_texture_index Index of active texture slot. (Inherited from bpy.types.Lamp) |
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AnimData (readonly) |
animation_data Animation data for this datablock. (Inherited from bpy.types.Lamp) |
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float array of 3 items in [-inf, inf] |
color Light color. (Inherited from bpy.types.Lamp) |
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boolean |
diffuse Lamp does diffuse shading. (Inherited from bpy.types.Lamp) |
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float in [-inf, inf] |
distance Falloff distance - the light is at half the original intensity at this point. (Inherited from bpy.types.Lamp) |
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float in [-inf, inf] |
energy Amount of light that the lamp emits. (Inherited from bpy.types.Lamp) |
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boolean |
fake_user Saves this datablock even if it has no users (Inherited from bpy.types.ID) |
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CurveMapping (readonly) |
falloff_curve Custom Lamp Falloff Curve |
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enum |
falloff_type Intensity Decay with distance. |
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boolean |
layer Illuminates objects only on the same layer the lamp is on. (Inherited from bpy.types.Lamp) |
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Library (readonly) |
library Library file the datablock is linked from. (Inherited from bpy.types.ID) |
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float in [0, 1] |
linear_attenuation Linear distance attentuation. |
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string |
name Unique datablock ID name. (Inherited from bpy.types.ID) |
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boolean |
negative Lamp casts negative light. (Inherited from bpy.types.Lamp) |
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boolean |
only_shadow Causes light to cast shadows only without illuminating objects. |
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float in [0, 1] |
quadratic_attenuation Quadratic distance attentuation. |
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float in [0, 1] |
shadow_adaptive_threshold Threshold for Adaptive Sampling (Raytraced shadows). |
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float array of 3 items in [-inf, inf] |
shadow_color Color of shadows cast by the lamp. |
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boolean |
shadow_layer Causes only objects on the same layer to cast shadows. |
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enum |
shadow_method Method to compute lamp shadow with. |
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int in [1, 64] |
shadow_ray_samples Amount of samples taken extra (samples x samples). |
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enum |
shadow_ray_sampling_method Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower. |
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float in [-inf, inf] |
shadow_soft_size Light size for ray shadow sampling (Raytraced shadows). |
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boolean |
specular Lamp creates specular highlights. (Inherited from bpy.types.Lamp) |
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boolean |
sphere Sets light intensity to zero beyond lamp distance. |
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boolean |
tag Tools can use this to tag data, (initial state is undefined). (Inherited from bpy.types.ID) |
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Collection of LampTextureSlot (readonly) |
textures Texture slots defining the mapping and influence of textures. (Inherited from bpy.types.Lamp) |
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enum |
type Type of Lamp. (Inherited from bpy.types.Lamp) |
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int (readonly) in [0, 32767] |
users Number of times this datablock is referenced. (Inherited from bpy.types.ID) |
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falloff_typeIntensity Decay with distance. in...
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shadow_methodMethod to compute lamp shadow with. in...
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shadow_ray_sampling_methodMethod for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower. in...
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