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Directional cone lamp.
(no references to this struct found)
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AnimData |
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ID |
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Texture |
active_texture Active texture slot being displayed. (Inherited from bpy.types.Lamp) |
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int in [0, 17] |
active_texture_index Index of active texture slot. (Inherited from bpy.types.Lamp) |
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AnimData (readonly) |
animation_data Animation data for this datablock. (Inherited from bpy.types.Lamp) |
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boolean |
auto_clip_end Automatic calculation of clipping-end, based on visible vertices. |
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boolean |
auto_clip_start Automatic calculation of clipping-start, based on visible vertices. |
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float array of 3 items in [-inf, inf] |
color Light color. (Inherited from bpy.types.Lamp) |
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float in [0, 1] |
compression_threshold Deep shadow map compression threshold. |
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boolean |
diffuse Lamp does diffuse shading. (Inherited from bpy.types.Lamp) |
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float in [-inf, inf] |
distance Falloff distance - the light is at half the original intensity at this point. (Inherited from bpy.types.Lamp) |
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float in [-inf, inf] |
energy Amount of light that the lamp emits. (Inherited from bpy.types.Lamp) |
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boolean |
fake_user Saves this datablock even if it has no users (Inherited from bpy.types.ID) |
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CurveMapping (readonly) |
falloff_curve Custom Lamp Falloff Curve |
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enum |
falloff_type Intensity Decay with distance. |
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boolean |
halo Renders spotlight with a volumetric halo (Buffer Shadows). |
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float in [-inf, inf] |
halo_intensity Brightness of the spotlight's halo cone (Buffer Shadows). |
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int in [0, 12] |
halo_step Volumetric halo sampling frequency. |
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boolean |
layer Illuminates objects only on the same layer the lamp is on. (Inherited from bpy.types.Lamp) |
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Library (readonly) |
library Library file the datablock is linked from. (Inherited from bpy.types.ID) |
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float in [0, 1] |
linear_attenuation Linear distance attentuation. |
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string |
name Unique datablock ID name. (Inherited from bpy.types.ID) |
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boolean |
negative Lamp casts negative light. (Inherited from bpy.types.Lamp) |
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boolean |
only_shadow Causes light to cast shadows only without illuminating objects. |
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float in [0, 1] |
quadratic_attenuation Quadratic distance attentuation. |
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float in [0, 1] |
shadow_adaptive_threshold Threshold for Adaptive Sampling (Raytraced shadows). |
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float in [0, 5] |
shadow_buffer_bias Shadow buffer sampling bias. |
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float in [0, 9999] |
shadow_buffer_clip_end Shadow map clip end beyond which objects will not generate shadows. |
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float in [0, 9999] |
shadow_buffer_clip_start Shadow map clip start: objects closer will not generate shadows |
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int in [1, 16] |
shadow_buffer_samples Number of shadow buffer samples. |
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int in [512, 10240] |
shadow_buffer_size Resolution of the shadow buffer, higher values give crisper shadows but use more memory |
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float in [0, 100] |
shadow_buffer_soft Size of shadow buffer sampling area. |
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enum |
shadow_buffer_type Type of shadow buffer. |
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float array of 3 items in [-inf, inf] |
shadow_color Color of shadows cast by the lamp. |
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enum |
shadow_filter_type Type of shadow filter (Buffer Shadows). |
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boolean |
shadow_layer Causes only objects on the same layer to cast shadows. |
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enum |
shadow_method Method to compute lamp shadow with. |
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int in [1, 64] |
shadow_ray_samples Amount of samples taken extra (samples x samples). |
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enum |
shadow_ray_sampling_method Method for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower. |
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enum |
shadow_sample_buffers Number of shadow buffers to render for better AA, this increases memory usage. |
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float in [-inf, inf] |
shadow_soft_size Light size for ray shadow sampling (Raytraced shadows). |
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boolean |
specular Lamp creates specular highlights. (Inherited from bpy.types.Lamp) |
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boolean |
sphere Sets light intensity to zero beyond lamp distance. |
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float in [0, 1] |
spot_blend The softness of the spotlight edge. |
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float in [1, 180] |
spot_size Angle of the spotlight beam in degrees. |
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boolean |
square Casts a square spot light shape. |
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boolean |
tag Tools can use this to tag data, (initial state is undefined). (Inherited from bpy.types.ID) |
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Collection of LampTextureSlot (readonly) |
textures Texture slots defining the mapping and influence of textures. (Inherited from bpy.types.Lamp) |
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enum |
type Type of Lamp. (Inherited from bpy.types.Lamp) |
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int (readonly) in [0, 32767] |
users Number of times this datablock is referenced. (Inherited from bpy.types.ID) |
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falloff_typeIntensity Decay with distance. in...
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shadow_buffer_typeType of shadow buffer. in...
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shadow_filter_typeType of shadow filter (Buffer Shadows). in...
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shadow_methodMethod to compute lamp shadow with. in...
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shadow_ray_sampling_methodMethod for generating shadow samples: Adaptive QMC is fastest, Constant QMC is less noisy but slower. in...
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shadow_sample_buffersNumber of shadow buffers to render for better AA, this increases memory usage. in...
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