Edición Proporcional

Referencia

Modo

Modo Objeto y Edición

Encabezado

Via the prop-edit-icon icon in the header.

Atajo

O

../../../_images/editors_3dview_controls_proportional-editing_tool.png

Ventana emergente de Edición Proporcional.

Proportional Edit is a way of transforming selected elements (such as vertices) while having that transformation affect other nearby elements. For example, having the movement of a single vertex cause the movement of unselected vertices within a given range. Unselected vertices that are closer to the selected vertex will move more than those farther from it (i.e. they will move proportionally relative to the location of the selected element). Since Proportional Editing affects the nearby geometry, it is very useful when you need to smoothly deform the surface of a dense mesh.

Nota

Blender also has Esculpir that contains brushes and tools for proportionally editing a mesh without seeing the individual vertices.

Controles

Disable O, Alt-O

La Edición Proporcional está desactivada, sólo se ven afectados los vértices seleccionados.

Enable O, Alt-O

Los vértices que no son el seleccionado se ven afectados, dentro de un radio definido.

Influencia

You can increase or decrease the radius of the tool’s influence during a transform operation with WheelUp, WheelDown or PageUp, PageDown respectively. As you change the radius, the points surrounding your selection will adjust their positions accordingly.

../../../_images/editors_3dview_controls_proportional-editing_influence.png

Círculo de influencia.

Decaimiento

While editing, you can change the curve profile used by either using the header icon Falloff menu, or by pressing Shift-O to toggle between the various options.

../../../_images/editors_3dview_controls_proportional-editing_falloff-constant.png

Constante, sin Decaimiento.

../../../_images/editors_3dview_controls_proportional-editing_falloff-random.png

Decaimiento Aleatorio.

../../../_images/editors_3dview_controls_proportional-editing_falloff-linear.png

Decaimiento Lineal.

../../../_images/editors_3dview_controls_proportional-editing_falloff-sharp.png

Decaimiento Agudo.

../../../_images/editors_3dview_controls_proportional-editing_falloff-root.png

Decaimiento de Raíz.

../../../_images/editors_3dview_controls_proportional-editing_falloff-sphere.png

Decaimiento en Esfera.

../../../_images/editors_3dview_controls_proportional-editing_falloff-smooth.png

Decaimiento Suave.

../../../_images/editors_3dview_controls_proportional-editing_falloff-inverse-square.png

Decaimiento Cuadrado Inverso.

Modo Objeto

Proportional Editing is typically used in Edit Mode, however, it can also be used in Object Mode. In Object Mode the tool works on entire objects rather than individual mesh components.

In the image below, the right cylinder is scaled along the Z axis. When the Proportional Editing is enabled, the adjacent cylinders are also within the tool’s radius of influence.

../../../_images/editors_3dview_controls_proportional-editing_object-mode.png

Edición Proporcional en Modo Objeto.

Modo Edición

When working with dense geometry, it can become difficult to make subtle adjustments to the vertices without causing visible lumps and creases in the model’s surface. When you face situations like this the Proportional Editing tool can be used to smoothly deform the surface of the model. This is done by the tool’s automatic modification of unselected vertices within a given range.

../../../_images/editors_3dview_controls_proportional-editing_mode.png

Edición Proporcional en Modo Edición.

Opciones

Sólo Conectada Alt-O

Más que utilizar únicamente un radio, el decaimiento proporcional se propaga a través de la geometría conectada. Esto significa que puede editar los vértices proporcionalmente en un dedo de una mano sin afectar a los otros dedos. Mientras los otros vértices están físicamente cerca (en espacio 3D), están lejos siguiendo las conexiones topológicas de las aristas de la malla. El icono tendrá un centro azul cuando Conectada esté activo. Este modo está disponible únicamente en Modo Edición.

Proyectado desde la Vista

La profundidad a lo largo de la vista es ignorada al aplicar el radio.

../../../_images/editors_3dview_controls_proportional-editing_2d-compare.png

The difference between regular and Projected (2D) proportional option (right).

Ejemplo

The image below shows the final render of the low-poly landscape obtained by moving up the vertices of the triangulated grid with enabled Proportional Editing.

../../../_images/editors_3dview_controls_proportional-editing_landscape.jpg

Un paisaje obtenido mediante Edición Proporcional.