Introducción

La Vista 3D se usa para interactuar con la escena 3D para una variedad de propósitos, como modelado, animación, pintura de texturas, etc.

Región de Cabecera

../../_images/editors_3dview_introduction_3d-view-header-object-mode.png

Cabecera del Modo Objeto.

The header contains various menus and controls based on the current mode.

Tools and modes in the 3D Viewport header are split in three groups of buttons:

Modo y Menús

Modo

The 3D Viewport has several modes used for editing different kinds of data.

Vista

This menu offers tools to navigate in 3D space.

Other menus depend on the current mode, Object Mode menus listed below:

Seleccionar

Contiene herramientas para seleccionar objetos.

Agregar

Gives a list of different objects types that can be added to a scene.

Objeto

This menu appears when in Object Mode. it contains tools to edit objects. In Edit Mode, it will change to the appropriate menu with editing tools.

Controles de Transformación

Transform Orientations

Use to select and modify the active Transform Orientations.

Punto de Pivote

Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.

Read more about Pivot Points.

Adherir

Controls the snapping tools that help with transforming and modeling objects.

Proportional Edit

Proportional Edit.

Visualización y Sombreado

Visibilidad por Tipo de Objeto

Change the Object Type Visibility and selectability of objects in the 3D Viewport.

Manipuladores

Change the way how gizmos are displayed in the 3D Viewport.

Sobreimpresos

Change the way how overlays are displayed in the 3D Viewport.

Rayos-X

Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.

Sombreado de la Vista

Cambia el sombreado de la vista 3D.

Región de Barra de Herramientas

The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).

Vea Herramientas para más información.