Introducción¶
La Vista 3D se usa para interactuar con la escena 3D para una variedad de propósitos, como modelado, animación, pintura de texturas, etc.
Región de Cabecera¶
The header contains various menus and controls based on the current mode.
Tools and modes in the 3D Viewport header are split in three groups of buttons:
Controles de Transformación¶
- Transform Orientations
Use to select and modify the active Transform Orientations.
- Punto de Pivote
Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.
Read more about Pivot Points.
- Adherir
Controls the snapping tools that help with transforming and modeling objects.
- Proportional Edit
Visualización y Sombreado¶
- Visibilidad por Tipo de Objeto
Change the Object Type Visibility and selectability of objects in the 3D Viewport.
- Manipuladores
Change the way how gizmos are displayed in the 3D Viewport.
- Sobreimpresos
Change the way how overlays are displayed in the 3D Viewport.
- Rayos-X
Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.
- Sombreado de la Vista
Cambia el sombreado de la vista 3D.
Región de Barra de Herramientas¶
The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).
Vea Herramientas para más información.
Región de Barra Lateral¶
The Sidebar region contains properties of the active object and selected objects (such as their locations), as well as properties of the editor itself.
See Sidebar Panels for more information.