Introducción
The 3D Viewport is used to interact with the 3D scene for a variety of purposes, such as modeling, animating, texture painting, etc.
Header Region
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Object Mode header.
The header contains various menus and controls based on the current mode.
Tools and modes in the 3D Viewport header are split in three groups of buttons:
Transform Controls
- Orientaciones de Transformación
Use to select and modify the active Transform Orientations.
- Punto de Pivote
Used to change the reference point (or Pivot Point) used by many mesh manipulation tools.
Read more about Pivot Points.
- Ajustando
Controls the snapping tools that help with transforming and modeling objects.
- Proportional Edit
Display & Shading
- Visibilidad por Tipo de Objeto
Change the Object Type Visibility and selectability of objects in the 3D Viewport.
- Manipuladores de la Vista
Change the way how gizmos are displayed in the 3D Viewport.
- Superposiciones de la Vista
Change the way how overlays are displayed in the 3D Viewport.
- X-Ray (Rayos X)
Show the whole scene transparent. This is a shortcut to the X-ray option inside the shading control.
- Sombreado de la Vista
Change the shading of the 3D Viewport.
Toolbar Region
The Toolbar is a context-sensitive region containing tools depending on the current mode (for example, modeling tools in Edit Mode, brush tools in Sculpt Mode…).
See Tools for more information.