Modificador Deformar con malla

El modificador Deformar con malla permitirá que una malla (o cualquier forma cerrada) arbitraria actúe como una jaula de deformación alrededor de otra malla.

Nota

El modificador es razonablemente sencillo de usar, aunque puede llegar a ser muy lento el cálculo de sus enlaces (el mapeo entre la jaula de deformación y la geometría deformada).

Opciones

../../../_images/modeling_modifiers_deform_mesh-deform_panel.png

El modificador Deformar con malla.

Objeto

El nombre del objeto cuya malla será usada como una jaula para deformar.

Grupo de vértices

Un grupo de vértices opcional del objeto, usado para restringir los vértices que serán afectados por el modificador. Los vértices que no se encuentren incluidos en este grupo no serán deformados.

Invertir <->

Invierte la influencia del grupo de vértices seleccionado, lo que significa que el grupo ahora representa vértices que no serán deformados por el modificador.

Esta opción invierte los valores de las influencias del grupo.

Precisión

Controls the accuracy with which the deform mesh cage alters the deformed object, when the points on the cage are moved. Raising this value higher can greatly increase the time it takes to complete the binding calculations, but it will get more accurate cage mapping to the deformed object.

This setting becomes unavailable once a cage has been bound.

Dinámica

When activated, other mesh altering features (such as other modifiers and shape keys) are taken into account when binding, increasing deformation quality.

The setting is deactivated by default to save memory and processing time when binding. Like with Precision, this setting is unavailable once a cage has been bound.

Enlazar

Links the current vertex positions of both the modified geometry and the deforming Object chosen together. An unbound Mesh Deform modifier has no effect, it must be bound so that altering the shape of the deform mesh cage actually alters the shape of the modified object.

Advertencia

Depending on the settings of the modifier and complexity of the deform mesh cage and/or deformed object, it can take a long time for this operation to complete. This can result in Blender not responding to user’s actions until it has completed.

It is also possible that Blender will run out of memory and crash.

To be safe, save your blend-file before proceeding!

Desenlazar

When a deformed object has been associated to a deform mesh cage, it can later be disassociated by clicking the Unbind button which replaced the Bind one.

When Unbind is clicked, the deforming mesh cage will keep its current shape, it will not reset itself back to its initial shape. If you need this original shape, you will have to save a copy of it before you alter it.

The deformed object will, however, reset back to its original shape that it had before it was bound to the deform mesh cage.

Advertencia

Significant changes to the entire cage mesh (such as rotating the cage upside down) can cause noticeable artifacts.

These can be reduced by binding with a higher Precision, however, it is a known limitation with this modifier and cannot be avoided entirely.

Sugerencias

  • Ensure that the normals on the cage mesh point to the outside (they are used to determine the inside and outside of the cage).

  • Besides the outer cage, more faces within the cage, either loose or forming another smaller cage, can be used for extra control. Such smaller cages may also overlap with the main cage. For example, to get extra control over eyes, two small sphere cages could be added around them.