Mirror (miroir)

Référence

Mode

Mode Édition

Menu

Mesh ‣ Mirror ‣ Desired Axis

Raccourci

Ctrl-M

L’outil Mirror transforme en miroir une sélection par rapport à un axe sélectionné.

The Mirror tool in Edit Mode is similar to Mirroring in Object Mode. It is exactly equivalent to scaling vertices by -1 around one chosen pivot point and in the direction of one chosen axis, only it is faster/handier.

After this tool becomes active, select an axis to mirror the selection by pressing X, Y, or Z.

Vous pouvez aussi transformer en miroir interactivement la géométrie en tenant la MMB et en tirant dans la direction de miroir souhaitée.

Axe de symétrie

Pour chaque orientation de transformation, vous pouvez choisir un des axes sur lequel se fera la transformation en miroir.

As you can see, the possibilities are infinite and the freedom complete: You can position the pivot point at any location around which we want the mirroring to occur, choose one transformation orientation and then one axis on it.

Point de pivot

Pivot points must be set first. Pivot points will become the center of symmetry. If the widget is turned on it will always show where the pivot point is.

In Fig. Mirror around the individual origins. the pivot point default to median point of the selection of vertices in Edit Mode. This is a special case of the Edit Mode as explained on the pivot point page.

Mirror around the individual origins.
../../../../_images/modeling_meshes_editing_mesh_mirror_cursor-before.png

Maillage avant Mirror.

../../../../_images/modeling_meshes_editing_mesh_mirror_individual-after.png

Maillage après application de l’outil Mirror sur l’axe X.

In Fig. Mirror autour du Curseur 3D. the pivot point is the 3D Cursor, the transformation orientation is Local, a.k.a. the object space, and the axis of transformation is X.

Mirror autour du Curseur 3D.
../../../../_images/modeling_meshes_editing_mesh_mirror_cursor-before.png

Maillage avant Mirror.

../../../../_images/modeling_meshes_editing_mesh_mirror_cursor-after.png

Maillage après application de l’outil Mirror sur l’axe X en utilisant le curseur 3D comme point pivot.

Transformation Orientations

Transformation Orientations are found on the 3D Viewport header, next to the Widget buttons. They decide which coordinate system will rule the mirroring.