Frizz Hair Curves¶
Deforms hair curves using a random vector per point to frizz them.
Inputs¶
- Geometry
Input Geometry (only curves will be affected).
- Cumulative Offset
Apply offset cumulatively (previous points affect points after).
- Factor
Factor to blend overall effect.
- Distance
Overall distance factor for the deformation.
- Shape
Shape of the influence along curves (0=constant, 0.5=linear).
- Seed
Random Seed for the operation.
- Preserve Length
Preserve each curve's length during deformation.
Properti¶
This node has no properties.
Outputs¶
Geometry
- Offset Vector
Vector by which each point was offset during deformation.