ToolbarΒΆ

Mesh Edit Mode tools:

Select

Select or move.

Select Box

Select geometry by dragging a box.

Select Circle

Select geometry by dragging a circle.

Select Lasso

Select geometry by drawing a lasso.

Cursor

Change the location of the 3D Cursor.

Move

Translation tool.

Rotate

Rotation tool.

Scale

Scale tool.

Scale Cage

Change the scale of an object by controlling its cage.

Transform

Tool to adjust the objects translation, rotations and scale.

Annotate

Draw free-hand annotation.

Annotate Line

Draw straight line annotation.

Annotate Polygon

Draw a polygon annotation.

Annotate Eraser

Erase previous drawn annotations.

Measure

Measure distances in the scene.

Add Cube

Interactively add a cube mesh object.

Add Cone

Interactively add a cone mesh object.

Add Cylinder

Interactively add a cylinder mesh object.

Add UV Sphere

Interactively add a UV sphere mesh object.

Add Icosphere

Interactively add an icosphere mesh object.

Extrude Region

Extrude the selected region together freely or along an axis.

Extrude Manifold

Extrudes region and dissolves overlapping geometry.

Extrude Along Normals

Extrude Region along their local normal.

Extrude Individual

Extrude each individual element along their local normal.

Extrude To Cursor

Extrude selected vertices, edges or faces towards the mouse cursor.

Inset Faces

Inset selected faces.

Bevel

Create a bevel from the selected elements.

Loop Cut

Create a loop cut along the mesh.

Offset Edge Loop Cut

Add two edge loops on either side of selected loops.

Knife

Create a knife cut in the mesh. Press enter to confirm the cut.

Bisect

Bisect the mesh.

Poly Build

Create geometry by adding vertices one by one.

Spin

Create new geometry by extruding and rotating.

Smooth

Flatten angles of selected vertices.

Randomize

Randomize selected vertices.

Edge Slide

Slide edge along a face.

Vertex Slide

Slide vertex along an edge.

Shrink/Fatten

Move the selected vertices along their normals.

Push/Pull

Move the selected elements away from/towards the pivot point.

Shear

Shear selected elements.

To Sphere

Move vertices outwards in a spherical shape around object center.

Rip Region

Rip Polygons and move the result.

Rip Edge

Extend vertices and move the result.