Nodo Immagine¶
The Image node injects any image format that is supported by Blender.
Ingressi¶
Questo nodo non ha connettori d’ingresso.
Proprietà¶
- Immagine
Selezione di diversi tipi di media. Per i controlli vedere Menu Blocco dati. Per le opzioni vedere le Impostazioni Immagine.
- Sorgente
Type of image (Single Image, Movie…). See Impostazioni Immagine.
- Fotogrammi
How many frames of the Movie-type image (video) to play. Past this point, the video will be paused (unless Cyclic is enabled).
If you want to play the whole video, you can click Match Movie Length in the Image Editor’s Sidebar, then copy the Frames from there to the node.
- Start Frame
Scene frame at which the video should start playing.
- Scostamento
Number of frames to offset the video to an earlier point in time. (Put differently: how many frames at the start of the video to skip.)
Suggerimento
Blender plays video textures at the scene frame rate, not their original frame rate, meaning they’ll be faster or slower than intended if these frame rates don’t match up. You can put a Driver on the Offset to work around this. Simply type the following into the field, replacing StartFrame, VideoFrameRate and SceneFrameRate by their respective numbers:
#(frame - StartFrame) * (VideoFrameRate - SceneFrameRate) / SceneFrameRate
- Ciclico
Start over after the last frame to create a continuous loop.
- Auto-Refresh
Update the video texture in the 3D Viewport when moving through the timeline.
- Spazio Colore
The Color Space the image file was saved in. See Image Settings for details.
- Trasparenza
How the image uses its Alpha Channel. See Image Settings for details.
Uscite¶
I primi due connettori sono il minimo.
- Immagine
Standard color output.
- Trasparenza
Valore Trasparenza separato.
Nota
Formato Multi-Livello
Quando viene caricato un formato di file multi-livello, come EXR, ogni livello viene reso disponibile come connettore.