Configurazione delle periferiche

Schermi

Si consiglia uno schermo Full HD o superiore. Sono supportate le configurazioni multi-monitor e le aree di lavoro possono essere configurate per estendersi su più monitor.

../../_images/getting-started_configuration_hardware_multi-monitor.jpg

Esempio di supporto multi-monitor di Blender.

Dispositivi di input

Blender supporta vari tipi di dispositivi di input:

  • Tastiera (consigliata: tastiera con tastierino numerico, il layout inglese funziona meglio)

  • Mouse (consigliato: mouse a tre pulsanti con rotellina di scorrimento)

  • Tavoletta Grafica

  • Touchpad

  • Dispositivo NDOF (noto anche come Mouse 3D)

Nota

If you don’t have a middle mouse button or numpad, you can emulate these in the Input Preferences.

Mouse

Emulazione del pulsante del Mouse

Se non si dispone di un mouse a 3 pulsanti, sarà necessario emularlo selezionando l’opzione in Preferenze.

La tabella seguente mostra le combinazioni utilizzate:

Mouse a 3 pulsanti

LMB

MMB

RMB

Mouse a 2 pulsanti

LMB

Alt-LMB

RMB

Tastiera

Emulazione Numpad

If you do not have a numpad on the side of your keyboard, you may want to emulate one. You can then use the number row at the top of the keyboard instead, but will no longer have access to these keys” original functions (such as switching between vertex/edge/face selection in Edit Mode).

Vedi anche

Maggiori informazioni su Emulazione Numpad in Preferenze.

Tastiere non inglesi

If you use a keyboard with a non-English layout, you may still benefit from switching to the UK or US layout while working with Blender.

Nota

You can also change the keymap from the Preferences. However, this manual assumes you are using the default keymap.

Tavoletta Grafica

Le tavolette grafiche possono essere usate per fornire un metodo più tradizionale per controllare il cursore del mouse usando una penna. Ciò può aiutare a offrire un’esperienza più familiare agli artisti abituati a dipingere e disegnare con strumenti simili, oltre a fornire controlli aggiuntivi come la sensibilità alla pressione.

Nota

If you are using a graphic tablet instead of a mouse and pressure sensitivity does not work properly, try to place the mouse pointer in the Blender window and then unplug/replug your graphic tablet. This might help.

Touchpad

Touchpad controls are available on Windows, macOS and Linux with Wayland. If you are working from a laptop without a mouse, you can emulate controls using multi-touch gestures with the trackpad from Preferences.

Supported multi-touch gestures

Gesture

Effect

Pan

Hold the Shift key while dragging two fingers on the pad.

Zoom

Hold the Ctrl or OSKey key while dragging two fingers on the pad.

Orbita

Drag two fingers on the pad.

Emulate right-click

Tap two fingers on the pad.

NDOF (Mouse 3D)

3D mice or NDOF devices are hardware that you can use to navigate a scene in Blender. Currently only devices made by 3Dconnexion are supported. These devices allow you to explore a scene, and make Fly/Walk Navigation easier to control. The NDOF device can be configured in the Preferences. These settings can also be accessed directly from the viewport using the NDOFMenu button on the NDOF device.

Vedi anche

Vedi Preferenza di input per maggiori informazioni sulla configurazione delle periferiche.

Display montati sulla testa (realtà virtuale)

HMDs permettono di collocare gli utenti in un ambiente virtuale interattivo. Attaccati alla testa, tracciano i movimenti della testa per proiettare un mondo apparentemente circostante su piccoli schermi davanti agli occhi dell’utente. Se il sistema funziona bene, vivono l’ambiente virtuale come se fossero davvero al suo interno.

Piattaforme supportate

Il supporto della realtà virtuale in Blender è implementato attraverso lo standard OpenXR multipiattaforma. Questo standard è nuovo e quindi il supporto è ancora limitato.

Piattaforme compatibili OpenXR.

Piattaforma

Sistema Operativo

Note

HTC Vive Cosmos

Windows

Developer Preview

HTC Vive Focus 3

Windows

Developer Preview

Monado

GNU/Linux

Not recommended for general use yet.

Meta (formerly Oculus) (Rift and Quest)

Windows

Requires Oculus v31 Software Update. Oculus Link required for Quest.

SteamVR

Windows, GNU/Linux

Requires SteamVR 1.16 or greater.

Varjo

Windows

Windows Mixed Reality

Windows

Requires Windows 10 May 2019 Update (1903).

Iniziare

Le seguenti sottosezioni descrivono come un HMD può essere impostato per l’uso con le piattaforme supportate. Se ciò non avviene, Blender segnalerà un errore quando tenta di avviare una sessione di realtà virtuale.

HTC Vive Cosmos

The dedicated platform for the HTC Vive Cosmos is currently targeted at developers and may lack features found in other platforms.

HTC Vive Focus 3

The dedicated platform for the HTC Vive Focus 3 is currently targeted at developers and may lack features found in other platforms.

Monado

Monado is a free and open source XR platform for Linux. It is not yet ready for production usage and should only be used for testing purposes.

  • Packages are available for the following distributions:

    For other systems, it has to be compiled from source, which in this case is not recommended for people with little experience in compiling software. Follow the Getting Started Guides from Monado to do so nevertheless.

  • Enable the VR Scene Inspection add-on in Blender.

Meta (formerly Oculus)

Meta (formerly Oculus) provides full support for OpenXR as of the Oculus v31 Software Update.

../../_images/getting-started_configuration_hardware_xr_runtime_oculus.jpg

Passthrough Support

Currently, passthrough support over OpenXR is disabled by default in the Quest Link app, and must be manually enabled in it’s settings to use this feature.

The performance of the passthrough render varies with the quality of the connection between the headset and the computer. For better results, connecting the headset directly through USB to the PC, or at least connecting the computer to the local network over ethernet, is recommended.

SteamVR

SteamVR provides full support for OpenXR as of SteamVR 1.16.

  • Set SteamVR as the active OpenXR runtime via the Developer tab in the SteamVR Settings.

../../_images/getting-started_configuration_hardware_xr_runtime_steamvr.jpg

Nota

The SteamVR runtime can also be used for HTC Vive Cosmos, Oculus, and Windows Mixed Reality HMDs.

Varjo

Varjo includes full OpenXR support with its required Varjo Base software.

Windows Mixed Reality

Windows Mixed Reality provides full support for OpenXR. To check if a PC meets the requirements to run the software, Microsoft offers the Windows Mixed Reality PC Check application.

  • Assicurati che Windows 10 Maggio 2019 Update (1903) sia installato.

  • If the system meets all requirements, the Mixed Reality Portal should already be installed. It is also available in the Microsoft Store.

  • Launch the Mixed Reality Portal. Click the menu button ... in the lower left corner. In the menu it opens, select the Set up OpenXR.

  • Enable the VR Scene Inspection add-on in Blender.

Nota

To switch to Windows Mixed Reality from another OpenXR runtime (e.g. SteamVR), download the OpenXR Developer Tools from the Microsoft Store and set Windows Mixed Reality as the active runtime.

../../_images/getting-started_configuration_hardware_xr_runtime_wmr.jpg