Blender 3.4 Manual
入門
About Blender(Blenderについて)
Blender のインストール
Blender の設定
ヘルプシステム
Sections
ユーザーインターフェース
Editors(エディター)
シーン & オブジェクト
Modeling(モデリング)
Sculpting & Painting
Grease Pencil(グリースペンシル)
アニメ―ション&リギング
Physics(物理演算)
Rendering(レンダリング)
Compositing(コンポジティング)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
Add-ons(アドオン)
高度な設定
Troubleshooting
Glossary
Get Involved
Contribute Documentation
Blender 3.4 Manual
索引
索引
記号
|
A
|
B
|
C
|
D
|
E
|
F
|
G
|
H
|
I
|
K
|
L
|
M
|
N
|
O
|
P
|
Q
|
R
|
S
|
T
|
U
|
V
|
W
|
Z
|
ウ
|
ク
|
テ
|
ハ
|
フ
|
リ
|
レ
|
細
|
辺
|
面
記号
3D Mouse
A
Action Safe
Active(アクティブ)
Aliasing
Alpha Channel(アルファチャンネル)
Ambient Light
Ambient Occlusion(アンビエントオクルージョン(AO))
Animation(アニメーション)
Anti-Aliasing(アンチエイリアス)
Armature(アーマチュア)
Asset Catalog
Asset Library
Asset Metadata
Asset(アセット)
Axis Angle(軸の角度)
Axis(座標軸)
B
Baking(ベイク)
Bevel(ベベル)
Bézier(ベジエ)
Bit Depth
Blender Session
Bone(ボーン)
Boolean(ブーリアン)
Bounding Box(バウンディングボックス)
Bounding Volume Hierarchy
BVH
C
Caustics
Child(子)
Chroma
Chromaticities
Chrominance
Clamp(範囲制限)
Clamping
Collection(コレクション)
Color Blend Modes
Color Gamut
Color Model(カラーモデル)
Color Space(色空間)
Compositor Nodes
Combine Color
Combine XYZ
Separate Color
Separate XYZ
Concave Face
Constraint
Bone Constraints
Object Constraints
Rigid Body Constraints
Convex Face
Coplanar
Crease(クリース)
Current File Asset Library
Curve Segment
Curve(カーブ)
Cyclic(ループ)
D
Data User
Depth of Field(被写界深度)
Diffuse Light
Directional Light(ディレクショナルライト)
Displacement Mapping
Display Referenced
DOF
Double Buffer
E
Edge Ring
Edge(辺)
Elastic(ゴム状)
Elasticity
Empty(エンプティ)
Euler Rotation
Euler(オイラー)
F
F-Curve
F-Curve Modifiers
Built-in Function Modifier
Cycles Modifier
Envelope Modifier
Generator Modifier
Limits Modifier
Noise Modifier
Stepped Interpolation Modifier
Face Normal
Face(面)
Fake User
Field of View
Fireflies
FK
Focal Length(焦点距離)
Force Fields
Boid
Charge
Curve Guide
Drag
Fluid Force
Force
Harmonic
Lennard-Jones
Magnetic
Texture
Turbulence
Vortex
Wind
Forward Kinematics
Frame Types
G
Gamma(ガンマ)
Geodesic
Geometric Center
Geometry Nodes
Accumulate Field
Align Euler to Vector
Arc
Attribute Reference
Attribute Statistic
Bézier Segment
Boolean
Boolean Math
Bounding Box
Brick Texture
Capture Attribute
Checker Texture
Clamp
Collection Info
Color
Color Ramp
Combine Color
,
[1]
,
[2]
Combine XYZ
Compare
Cone
Convex Hull
Corners of Face
Corners of Vertex
Cube
Curve Circle
Curve Handle Position
Curve Length
Curve Line
Curve of Point
Curve Spiral
Curve Tangent
Curve Tilt
Curve to Mesh
Curve to Points
Cylinder
Deform Curves on Surface
Delete Geometry
Distribute Points in Volume
Distribute Points on Faces
Domain Size
Dual Mesh
Duplicate Elements
Edge Angle
Edge Neighbors
Edge Paths to Curves
Edge Paths to Selection
Edge Split
Edge Vertices
Edges of Corner
Edges of Vertex
Endpoint Selection
Extrude Mesh
Face Area
Face Neighbors
Face of Corner
Face Set Boundaries
Field at Index
Fields
Fill Curve
Fillet Curve
Flip Faces
Float Curve
Float To Integer
Geometry Proximity
Geometry to Instance
Gradient Texture
Grid
Handle Type Selection
Ico Sphere
ID
Image Texture
Index
Inspection
Instance on Points
Instance Rotation
Instance Scale
Instances
Instances to Points
Integer
Interpolate Domain
Is Face Planar
Is Shade Smooth
Is Spline Cyclic
Is Viewport
Join Geometry
Join Strings
Magic Texture
Map Range
Material
Material Index
Material Selection
Math
Merge by Distance
Mesh Boolean
Mesh Circle
Mesh Island
Mesh Line
Mesh to Curve
Mesh to Points
Mesh to Volume
Mix
Mix RGB
Musgrave Texture
Named Attribute
Noise Texture
Normal
Object Info
Offset Corner in Face
Offset Point in Curve
Pack UV Islands
Points
Points of Curve
Points to Vertices
Points to Volume
Position
Quadratic Bézier
Quadrilateral
Radius
Random Value
Raycast
Realize Instances
Remove Named Attribute
Replace Material
Replace String
Resample Curve
Reverse Curve
RGB Curves
Rotate Euler
Rotate Instances
Sample Curve
Sample Index
Sample Nearest
Sample Nearest Surface
Sample UV Surface
Scale Elements
Scale Instances
Scene Time
Self Object
Separate Color
,
[1]
,
[2]
Separate Components
Separate Geometry
Separate XYZ
Set Curve Normal
Set Curve Radius
Set Curve Tilt
Set Handle Positions
Set Handle Type
Set ID
Set Material
Set Material Index
Set Point Radius
Set Position
Set Shade Smooth
Set Spline Cyclic
Set Spline Resolution
Set Spline Type
Shortest Edge Paths
Slice String
Special Characters
Spline Length
Spline Parameter
Spline Resolution
Star
Store Named Attribute
String
String Length
String to Curves
Subdivide Curve
Subdivide Mesh
Subdivision Surface
Switch
Transform
Translate Instances
Triangulate
Trim Curve
UV Sphere
UV Unwrap
Value
Value to String
Vector
Vector Curves
Vector Math
Vector Rotate
Vertex Neighbors
Vertex of Corner
Viewer
Voronoi Texture
Wave Texture
White Noise Texture
Geometry Nodes: Volume Cube
Geometry Nodes: Volume to Mesh
Gimbal Lock
Gimbal(ジンバル)
Global Illumination
Glossy Map
Grease Pencil Modifiers
Armature Modifier
Array Modifier
Build Modifier
Dot Dash Modifier
Envelope Modifier
Hook Modifier
Hue/Saturation Modifier
Lattice Modifier
Length Modifier
Line Art Modifier
Mirror Modifier
Multiple Strokes
Noise Modifier
Offset Modifier
Opacity Modifier
Outline Modifier
Shrinkwrap Modifier
Simplify Modifier
Smooth Modifier
Subdivide Modifier
Texture Mapping Modifier
Thickness Modifier
Time Offset Modifier
Tint Modifier
Grease Pencil Visual Effects
Blur Visual Effect
Colorize Visual Effect
Flip Visual Effect
Glow Visual Effect
Pixelate Visual Effect
Rim Visual Effect
Shadow Visual Effect
Swirl Visual Effect
Wave Distortion Visual Effect
H
HDRI
Head
High Dynamic Range Image
Hue(色相)
I
IK
Index of Refraction
Interpolation(補間)
Inverse Kinematics
IOR
K
Keyframe
Keyframing
L
Lattice(ラティス)
Light Bounces
Local Space(ローカル空間)
Luminance(ルミナンス)
M
Manifold(多様体)
Mask(マスク)
MatCap
Matte(マット)
Mesh(メッシュ)
Micropolygons
MIP
Mip-map
Mip-mapping
MIS
Modeling Modifiers
Armature Modifier
Array Modifier
Bevel Modifier
Boolean Modifier
Build Modifier
Cast Modifier
Cloth Modifier
Collision Modifier
Curve Modifier
Data Transfer Modifier
Decimate Modifier
Displace Modifier
Dynamic Paint Modifier
Edge Split Modifier
Explode Modifier
Fluid Modifier
Geometry Nodes Modifier
Hook Modifier
Laplacian Deform Modifier
Lattice Modifier
Mask Modifier
Mesh Cache Modifier
Mesh Deform Modifier
Mesh Sequence Cache Modifier
Mesh to Volume
Mirror Modifier
Multiresolution Modifier
Normal Edit Modifier
Ocean Modifier
Particle Instance Modifier
Particle System Modifier
Remesh Modifier
Screw Modifier
Shrinkwrap Modifier
Simple Deform Modifier
Skin Modifier
Smooth Corrective Modifier
Smooth Laplacian Modifier
Smooth Modifier
Soft Body Modifier
Solidify Modifier
Subdivision Surface Modifier
Surface Deform Modifier
Triangulate Modifier
UV Project Modifier
UV Warp Modifier
Vertex Weight Edit Modifier
Vertex Weight Mix Modifier
Vertex Weight Proximity Modifier
Volume Displace
Volume to Mesh
Warp Modifier
Wave Modifier
Weighted Normal Modifier
Weld Modifier
Wireframe Modifier
Modifiers
F-Curve Modifiers
Grease Pencil Modifiers
Modeling Modifiers
Video Sequencer Modifiers
Modifiers(モディファイアー)
Motion Blur(モーションブラー)
Multiple Importance Sampling
Multisampling
N
N-gon(Nゴン)
NDOF
Nodes
Compositing Nodes
Geometry Nodes
Shader Nodes
Texture Nodes
Non-manifold
Non-uniform Rational Basis Spline
Nonlinear Animation(ノンリニアアニメーション)
Normal Mapping
Normal(ノーマル)
NURBS
O
Object Center
Object Constraints
Action Constraint
Armature Constraint
Camera Solver Constraint
Child Of Constraint
Clamp To Constraint
Copy Location Constraint
Copy Rotation Constraint
Copy Scale Constraint
Copy Transforms Constraint
Damped Track Constraint
Floor Constraint
Follow Path Constraint
Follow Track Constraint
Inverse Kinematics Constraint
Limit Distance Constraint
Limit Location Constraint
Limit Rotation Constraint
Limit Scale Constraint
Locked Track Constraint
Maintain Volume Constraint
Object Solver Constraint
Pivot Constraint
Shrinkwrap Constraint
Spline IK Constraint
Stretch To Constraint
Track To Constraint
Transform Cache Constraint
Transformation Constraint
Object Origin(オブジェクトの原点)
Object(オブジェクト)
Octahedron
OpenGL
Operator
Overscan(オーバースキャン)
P
Panel(パネル)
Parent(親・ペアレント)
Parenting
Particle System(パーティクルシステム)
Phong
Pivot Point(ピボットポイント)
Pixel
Point Cloud(ポイントクラウド)
Pole
Pose Mode(ポーズモード)
Posing
Premultiplied Alpha(プリマルチプライアルファ)
Primaries
Primitive(プリミティブ)
Procedural Texture
Projection (投影)
Proxy
Q
Quad(四角面)
Quadrangle
Quadrilateral
Quaternion Rotation(クォータニオン回転)
Quaternion(クォータニオン)
R
Radiosity
Random Seed(ランダムシード)
Real User
Refraction (屈折)
Render(レンダー)
Resource
RGB
Rigid Body Constraints
Fixed Constraint
Generic Constraint
Generic Spring Constraint
Hinge Constraint
Motor Constraint
Piston Constraint
Point Constraint
Slider Constraint
Roll Angle
Roll(ロール)
Rolling Shutter
Roughness Map
S
Saturation(彩度)
Scanline
Scene Referenced
Seed(シード)
Session(セッション)
Shader Nodes
Combine XYZ
Separate XYZ
Shading(シェーディング)
Smoothing(スムージング)
Specular Light
SSS
Straight Alpha(ストレートアルファ)
Subdiv
Subdivision Surface
Subsurface Scattering(SSS)
Swing
Swing and Twist
T
Tail
Tangent(タンジェント)
Texture Space(テクスチャ空間)
Texture(テクスチャ)
Timecode(タイムコード)
Title Safe
Topology(トポロジー)
Transform(トランスフォーム)
Triangle
U
UV Map(UVマップ)
V
Value(値)
Vertex Group(頂点グループ)
Vertex(頂点)
Vertices(頂点)
Video Sequencer Modifiers
Bright/Contrast Modifier
Color Balance Modifier
Curves Modifier
Hue Correct Modifier
Mask Modifier
Tone Map Modifier
White Balance Modifier
Voxel(ボクセル)
W
Walk Cycle
White Point
World Space(ワールド空間)
Z
Z-buffer(Zバッファー)
ウ
ウェイトペイント
ク
グローバルスペース
テ
テッセレーション
ハ
バンプマッピング
フ
ブレンドモード
リ
リグ
レ
レイトレーシング
細
細分化
辺
辺ループ
面
面ループ
3.4
Versions
Loading...
ja
Languages
Loading...