Blender 2.92 Manual Logo
  • 블렌더 시작하기
  • 화면(UI)
  • 편집기(editor)
  • Scenes & Objects
  • 모델링
    • 서론
    • Meshes
      • 서론
      • Structure
      • Primitives
      • Tools
      • Selecting
        • Introduction
        • Select Random
        • Checker Deselect
        • Select Sharp Edges
        • Select Similar
        • Select All by Trait
        • Select More/Less
        • Select Loops
        • Select Linked
        • Side of Active
        • Mirror Selection
      • Editing
      • Properties
      • UVs
      • Mesh Analysis
      • Retopology
    • Curves
    • Surfaces
    • Metaball
    • Text
    • Volumes
    • Empties
    • Modifiers
    • Geometry Nodes
  • Sculpting & Painting
  • Grease Pencil
  • Animation & Rigging
  • 물리법칙
  • Rendering
  • 합성하기(compositing)
  • Motion Tracking & Masking
  • Video Editing
  • Files & Data System
  • 애드온(add-on)
  • 고급 기능
  • 문제 해결하기
  • 용어 사전
  • Contribute Documentation
Blender 2.92 Manual
  • »
  • 모델링 »
  • Meshes »
  • Selecting

Selecting¶

  • Introduction
    • Selection Modes
    • X-Ray
    • Select Menu
    • Known Issues
  • Select Random
  • Checker Deselect
  • Select Sharp Edges
  • Select Similar
    • Face Regions
  • Select All by Trait
    • Non-Manifold
    • Loose Geometry
    • Interior Faces
    • Faces by Sides
    • Ungrouped Vertices
  • Select More/Less
    • Select Next/Previous Active
  • Select Loops
    • Edge Loops
    • Face Loops
    • Edge Rings
    • Select Loop Inner-Region
    • Select Boundary Loop
  • Select Linked
    • Linked
    • Shortest Path
    • Linked Flat Faces
  • Side of Active
  • Mirror Selection
    • Example
Next Previous

© 저작권 : This page is licensed under a CC-BY-SA 4.0 Int. License 최종 업데이트: 02/25/2021

  • Edit Page
  • Report Bug
  • 2.92
    • Loading...
  • ko
    • Loading...