Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
곡선
표면
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Introduction
Inspection
Attributes
Fields
Instances
Node Types
Attribute Nodes
Color Nodes
Curve Nodes
Curve Primitive Nodes
Geometry Nodes
Bounding Box Node
Convex Hull Node
Delete Geometry Node
Geometry Proximity Node
Join Geometry Node
Raycast Node
Separate Components Node
Separate Geometry Node
Transform Node
Set ID Node
Set Position Node
Input Nodes
Instances Nodes
Material Nodes
Mesh Nodes
Mesh Primitive Nodes
Output Nodes
Point Nodes
Text Nodes
Texture Nodes
Utilities Nodes
Vector Nodes
Volume Nodes
Group
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
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모델링
»
Geometry Nodes
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Geometry Nodes
Geometry Nodes
Nodes that can operate on different geometry types (volume, mesh).
Bounding Box Node
Convex Hull Node
Delete Geometry Node
Geometry Proximity Node
Join Geometry Node
Raycast Node
Separate Components Node
Separate Geometry Node
Transform Node
Set ID Node
Set Position Node
3.0
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