Blender 3.0 Manual
Getting Started
화면(UI)
편집기(editor)
Scenes & Objects
모델링
Introduction
메쉬(Meshes)
곡선
표면
Metaball
텍스트
Volumes
Empties
Modifiers
Geometry Nodes
Introduction
Inspection
Attributes
Fields
Instances
Node Types
Attribute Nodes
Color Nodes
Curve Nodes
Curve Primitive Nodes
Geometry Nodes
Input Nodes
Boolean Node
Collection Info Node
Color Node
Integer Node
Is Viewport Node
Material Node
Object Info Node
String Node
Value Node
Vector Node
Index Node
Normal Node
Position Node
Radius Node
ID Node
Instances Nodes
Material Nodes
Mesh Nodes
Mesh Primitive Nodes
Output Nodes
Point Nodes
Text Nodes
Texture Nodes
Utilities Nodes
Vector Nodes
Volume Nodes
Group
Sculpting & Painting
Grease Pencil
Animation & Rigging
물리법칙
Rendering
합성하기(compositing)
Motion Tracking & Masking
Video Editing
Assets, Files, & Data System
애드온(add-on)
고급 기능
문제 해결하기
용어 사전
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Blender 3.0 Manual
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모델링
»
Geometry Nodes
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Input Nodes
Input Nodes
Nodes used mainly as input to other nodes.
Boolean Node
Collection Info Node
Color Node
Integer Node
Is Viewport Node
Material Node
Object Info Node
String Node
Value Node
Vector Node
Index Node
Normal Node
Position Node
Radius Node
ID Node
3.0
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