Misturar pesos de vértices¶
This modifier mixes a second vertex group (or a simple value) into the affected vertex group, using different operations.
Importante
This modifier does implicit clamping of weight values in the standard (0.0 to 1.0) range. All values below 0.0 will be set to 0.0, and all values above 1.0 will be set to 1.0.
Nota
You can view the modified weights in Weight Paint Mode. This also implies that you will have to disable the Vertex Weight Mix modifier if you want to see the original weights of the vertex group you are editing.
Opções¶
- Grupo de vértices A
- O grupo de vértices que será afetado.
- Padronização de pesos - grupo A
- The default weight to assign to all vertices not in the given vertex group.
- Grupo de vértices B
- The second vertex group to mix into the affected one. Leave it empty if you only want to mix in a simple value.
- Padronização de pesos - grupo B
- The default weight to assign to all vertices not in the given second vertex group.
- Modo de mistura
How the vertex group weights are affected by the other vertex group’s weights.
- Substituir pesos
- Replaces affected weights with the second group’s weights.
- Adicionar para os pesos
- Adds the values of Group B to Group A.
- Subtrai dos pesos de influência
- Subtracts the values of Group B from Group A.
- Multiplicar pesos
- Multiplies the values of Group B with Group A.
- Dividir pesos
- Divides the values of Group A by Group B.
- Diferença
- Subtracts the smaller of the two values from the larger.
- Média
- Adds the values together, then divides by 2.
- Definições de mistura
Permite escolher quais vértices serão afetados.
- Todos os vértices
- Affects all vertices, disregarding the vertex groups content.
- Vertices from group A
- Affects only vertices belonging to the affected vertex group.
- Vertices from group B
- Affects only vertices belonging to the second vertex group.
- Vertices from one group
- Affects only vertices belonging to at least one of the vertex groups.
- Vértices em ambos os grupos.
- Affects only vertices belonging to both vertex groups.
Importante
When using All vertices, Vertices from group B or Vertices from one group, vertices might be added to the affected vertex group.
Opções de Influência e máscara¶
Those settings are the same for the three Vertex Weight modifiers, see the Vertex Weight Edit modifier page.
Exemplo¶
Here is and example of using a texture and the mapping curve to generate weights used by the Wave modifier.
The blend-file, TEST_4 scene.