Editing¶
Após o desdobramento, você provavelmente irá precisar organizar os mapas UV em alguma coisa que possa ser texturizada ou pintada de uma forma inteligível. Seus objetivos para a edição são:
Costura algumas peças (mapas UV) formando um único conjunto.
Minimiza o espaço desperdiçado em uma imagem.
Alarga as faces onde você deseja mais detalhes.
Redimensiona / Alarga as faces que estão esticadas.
Encolhe (ou recolhe) as faces que estiverem muito granulares e que possuem muitos detalhes.
With a minimum of dead space, the most pixels can be dedicated to giving the maximum detail and fineness to the UV texture. A UV face can be as small as a pixel (the little dots that make up an image) or as large as an entire image. You probably want to make some major adjustments first, and then tweak the layout.
Transformações¶
Referência
- Mode
Edit Mode and Mask Mode
- Tool
- Menu
Move G
Rotacionar R
Escalonar S
Aparar Shift-Ctrl-Alt-S
Bloqueio de eixos¶
As transformações podem ser bloqueadas para um dos eixos pressionando X ou Y após acionar alguma das ferramentas de transformação. Adicionalmente, manter o BMM pressionado também funciona para restringir os movimentos para o eixo X ou Y.
Opções para UVs¶
Referência
- Mode
Edit Mode and Mask Mode
- Menu
- Desdobramento contínuo
Desdobra continuamente as ilhas de UVs selecionadas durante as transformações de vértices afixados.
- Snap to Pixels
- Disabled
UVs will not be snapped.
- Corner
Will force the UVs to snap to the corners of the nearest pixels of an image if loaded.
- Center
Will force the UVs to snap to the center of the nearest pixels of an image if loaded.
- Restringir para os limites da imagem
Habilitar a opção Restringir para os limites da imagem irá evitar que as UVs sejam movidas para fora da amplitude entre 0 e 1.
Pin & Unpin¶
Referência
- Mode
Edit Mode
- Menu
- Hotkey
P, Alt-P
You can pin UVs so they do not move between multiple unwrap operations. When Unwrapping a model it is sometimes useful to «Lock» certain UVs, so that parts of a UV layout stay the same shape, and/or in the same place. Pinning is done by selecting a UV, then selecting Pin from the UVs menu, or the shortcut P. You can Unpin a UV with the shortcut Alt-P.
Pinning is most effective when using the Unwrap method of UV mapping, for organic objects. An example is when you are modeling a symmetrical object using the Mirror Modifier. Some of the UVs on the mirror axis may be shared across the mirrored counterparts. You could pin the UVs that correspond to the midline, then align them on the X axis, and they will stay in that location.
Pinning also work great with the Live Unwrap tool. If you pin two or more UVs, with Live Unwrap on, dragging pinned UVs will interactively unwrap the model. This helps with fitting a UV island to a certain shape or region.
Empacotar ilhas¶
Referência
- Mode
Edit Mode
- Menu
- Hotkey
Ctrl-P
The Pack Islands tool generates an optimized UV layout with non-overlapping islands that tries to efficiently fill the texture space.
First it will uniformly scale the selected island, then individually transform each island so that they fill up the UV space as much as possible.
Escalonar as ilhas por uma média¶
Referência
- Mode
Edit Mode
- Menu
- Hotkey
Ctrl-A
Using the Average Island Scale tool, will scale each UV island so that they are all approximately the same scale.
Minimizar esticamento¶
Referência
- Mode
Edit Mode
- Menu
- Hotkey
Ctrl-V
The Minimize Stretch tool, reduces UV stretch by minimizing angles. This essentially relaxes the UVs.
Costurar¶
Referência
- Mode
Edit Mode
- Menu
- Hotkey
V
The Stitch tool, will join selected UVs that share vertices. You set the tool to limit stitching by distance in the Adjust Last Operation panel, by activating use limit and adjusting the limit distance
Copiar as coordenadas UV espelhadas¶
Referência
- Mode
Edit Mode
- Menu
Copies UVs from one side of the mirrored mesh to the other. Affects only selected vertices (on both sides).
- Axis Direction
Positive/Negative
- Precision
Tolerance for finding vertex duplicates.
Espelhar¶
Referência
- Mode
Edit Mode
- Menu
- Hotkey
Ctrl-M
UVs can be mirrored on the Y axis or the X axis:
Espelhar em X
Espelhar em Y
You can also use the hotkey Ctrl-M, then enter X or Y, or hold the MMB and drag in the mirror direction.
Atrair¶
Referência
- Mode
Edit Mode
- Menu
- Hotkey
Shift-S
Snapping in the UV Editor is similar to Snapping in 3D. For the snap to pixel options to work an image has to be loaded.
- Seleção para os pixeis
Moves selection to nearest pixel. See also Snap to pixel above.
- Seleção para o cursor
Moves selection to 2D cursor location.
- Seleção para o cursor (deslocamento)
Moves selection center to 2D cursor location, while preserving the offset of the vertices from the center.
- Seleção para os adjacentes não selecionados
Moves selection to adjacent unselected element.
- Cursor para os pixeis
Atrai o cursor para os pixeis mais pŕoximos.
- Cursor para a seleção
Move o cursor para o centro da seleção.
Soldar¶
Referência
- Mode
Edit Mode
- Menu
,
- Hotkey
W
The Weld tool will move selected UVs to their average position.
Merge UVs by Distance¶
Referência
- Mode
Edit Mode
- Menu
The Merge UVs by Distance tool will merge selected UVs within the specified Margin.
Endireitar / Alinhar¶
Referência
- Mode
Edit Mode
- Menu
,
- Hotkey
W
- Endireitar
Automático, X, Y
- Alinhar
Will line up the selected UVs on the X axis, Y axis, or automatically chosen axis.
Automático, X, Y
Edição proporcional¶
Referência
- Mode
Edit Mode
- Cabeçalho
- Menu
- Hotkey
O
Proportional Editing is available in UV editing. The controls are the same as in the 3D View. See Proportional Editing in 3D for a full reference.
Mostrar ou ocultar faces¶
Referência
- Mode
Edit Mode
- Menu
Revelar ocultos Alt-H
Ocultar seleção H
Ocultar não selecionados Shift-H
Janela de visualização 3D¶
Face Mirror & Rotate UVs¶
Referência
- Editor
Janela de visualização 3D
- Mode
Edit mode
- Menu
The orientation of the UV texture is defined by each face. If the image is, for example, upside down or laying on its side, use the
(in the 3D View in Face Select mode) menu to rotate the UVs per face in 90-degree turns.The
tool mirrors the UVs per face, which flips the image over, showing you the image reversed.