Wave Texture Node
Nota
This node is ported from shader nodes. The manual and images are
referencing the shader version of the node.
This node accepts field inputs and outputs.
When not connected the Vector input has an implicit position
attribute value.
The Wave Texture node adds procedural bands or rings with noise distortion.
Inputs
- Vector
Coordenada de textura para amostrar a textura em; padrão para coordenadas de textura Geradas se o soquete é deixado desconectado.
- Scale
Overall texture scale.
- Distorção
Amount of distortion of the wave.
- Detail
Amount of distortion noise detail.
- Detail Scale
Scale of distortion noise.
- Rugosidade
Blend between a smoother noise pattern, and rougher with sharper peaks.
- Deslocamento de fase
Position of the wave along the Bands Direction. This can be used as an input for more control over the distortion.
Properties
- Tipo
Bands or Rings shaped waves.
- Bands/Rings Direction
The axis the bands or rings propagate from i.e. which axis they are perpendicular to. When using Bands a Diagonal axis is an option and when using Rings the rings can propagate outwards from a single point by using Spherical direction.
- Wave Profile
Controls the look of the wave type.
- Saw
Uses a sawtooth profile.
- Senoide
Uses the standard sine profile.
Saídas
- Color
Saída de cor da textura.
- Fator
Texture intensity output.