Skeleton

Referencia

Režim:

Všetky režimy

Panel:

Armature ‣ Skeleton

../../../_images/animation_armatures_properties_skeleton_panel.png

Skeleton panel.

In this panel you can arrange sets of bones into different layers for easier manipulation.

Poloha pózy

Prepínač na prepínanie medzi polohou pózy a pokojovou pózou.

V režime editácie vidíte armatúry vždy v ich pokojovej polohe, v režime objektu a režime pózy ich štandardne vidíte v polohe pózy (t. j. tak, ako boli transformované v režime pózy). Ak ju chcete vidieť v pokojovej polohe vo všetkých režimoch, vyberte možnosť Pokojová poloha.

Armature Layers

Each armature has 32 layers to organize armatures by „regrouping“ them into sets of bones. Only bones in active layers will be visible/editable, but they will always be effective (i.e. move objects or deform geometry), whether in an active layer or not. This property changes which layers are visible in the 3D Viewport. To show several layers at once, Shift-LMB on the desired layers to view. To move bones to a given layer, use Change Bone Layers.

Protected Layers

You can lock a given bone layer for all Proxies of your armature, i.e. all bones in this layer will not be editable.

Poznámka

Protected Layers in proxy are restored to proxy settings on file reload and undo.