Edge Data

The operators below change edge properties which in turn influence certain tools or modifiers. To quickly access an operator that doesn’t have its own shortcut, press Ctrl-E to open the Edge menu as a popover at the mouse cursor.

Edge Bevel Weight

Pregled

Režim:

Edit Mode

Meni:

Edge ‣ Edge Bevel Weight

Interactively changes the Bevel Weight of the selected edges. After clicking the menu item, move the mouse to change the weight or type a (positive or negative) number to add to the existing weight. (The value is shown at the top of the 3D Viewport.) Then press LMB or Return to confirm, or RMB or Esc to cancel.

The Bevel Weight can also be seen and changed in the Sidebar.

Edge Crease

Pregled

Režim:

Edit Mode

Meni:

Edge ‣ Edge Crease

Shortcut:

Shift-E

Interactively changes the Crease amount of the selected edges. After clicking the menu item or pressing the shortcut, move the mouse to change the value or type a (positive or negative) number to add to the existing value. (The value is shown at the top of the 3D Viewport.) Then press LMB or Return to confirm, or RMB or Esc to cancel.

The Crease value can also be seen and changed in the Sidebar.

Mark/Clear Seam

Pregled

Režim:

Edit Mode

Meni:

Edge ‣ Mark/Clear Seam

Mark or unmark the selected edges as being UV Seams.

Mark/Clear Sharp

Pregled

Režim:

Edit Mode

Meni:

Edge ‣ Mark/Clear Sharp

Mark or unmark the selected edges as being Sharp. This property is used for the following:

Internally, the Sharp state is stored in the sharp_edge attribute.

Set Sharpness by Angle

Pregled

Režim:

Edit Mode

Meni:

Edge ‣ Set Sharpness by Angle

Sets the sharp edge attribute based on the angle between neighboring faces.

Angle

Maximum angle between face normals that will be considered as smooth.

Extend

Add new sharp edges without clearing existing sharp edges.

Mark/Clear Freestyle Edge

Pregled

Režim:

Edit Mode

Meni:

Edge ‣ Mark/Clear Freestyle Edge

Marks or unmarks the selected edges as requiring Freestyle lines. See Edge Marks.